Pages: 1
Posted on 06-03-13, 05:18 pm
Fire Snake
Eugene

Karma: 3825
Posts: 105/1163
Since: 11-29-11
In the Rom File Browser of New Super Mario Bros.,
I can't find killer.nsbca.
There's only the file killer.nsbmd.
Does anyone know where's the nsbca-file of Bullet Bill?
Posted on 06-03-13, 05:45 pm
Super Mario
( ͡° ͜ʖ ͡°)

Karma: 10202
Posts: 3367/4459
Since: 06-08-11
.nsbca files are animations. It's very likely that the Bullet Bill doesn't have one, since it's a static model, it's not animated.
Posted on 06-04-13, 04:39 pm
Birdo


Karma: 2799
Posts: 569/2091
Since: 06-26-11
Any rotating it does, will be animations in the code no real animation.
Posted on 06-04-13, 06:51 pm
Fire Snake
Eugene

Karma: 3825
Posts: 106/1163
Since: 11-29-11
Ok, pity. I wanted the nsbmd and nsbca of the birds from the NSMB Opening Intro change into Bullit Bills.
But it's going to look weird when they have to do the movements of the bird
Posted on 06-04-13, 07:45 pm


Karma: 3782
Posts: 1850/2112
Since: 06-28-11
Then try to find a different NSBCA file that does what you need.
There are plenty NSBCA files in the game. I am pretty sure you will find a suitable one.
Posted on 06-04-13, 09:52 pm
Super Mario
( ͡° ͜ʖ ͡°)

Karma: 10202
Posts: 3372/4459
Since: 06-08-11
I think simply leaving the original NSBCA as-is will result in no animation... I mean, I'm pretty sure the bullet bill model has no joints/bones/whatever so an animation simply can't be applied to it, so it's OK
Posted on 06-04-13, 10:02 pm
☭ coffee and cream


Karma: 10622
Posts: 961/2818
Since: 06-26-11
Except knowing how the game is coded, I suspect that it'll crash if a NSBCA attempts to refer to non-existing stuff. I wouldn't know though.
_________________________
Kuribo64 - RH-fucking-cafe - Kafuka

zrghij
Posted on 06-04-13, 11:30 pm
Super Mario
( ͡° ͜ʖ ͡°)

Karma: 10202
Posts: 3373/4459
Since: 06-08-11
Well I'm not sure, but from what I've seen, the NSBMD/NSBCA/NSBTX stuff simply ignores wrong stuff. Like, if you put a model with wrong texture file, it shows up all white. Idk, it should be tested, yep
Posted on 06-14-13, 10:12 am
☭ coffee and cream


Karma: 10622
Posts: 974/2818
Since: 06-26-11
Something I've also seen happen is that if the game tries to play a non-existing animation, it'll get stuck as if it was playing an infinite animation.

I've seen that happen during the 1-1 Coop experiment, but also in SM64DS videos where people mess with animations...
_________________________
Kuribo64 - RH-fucking-cafe - Kafuka

zrghij
Pages: 1