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Posted on 06-13-13, 01:01 am
Giant Red Koopa


Karma: 886
Posts: 285/1315
Since: 11-12-12
Id like to duplicate say a goombas code so I can use it as a base to make like extra enemys
Posted on 06-13-13, 01:13 am (rev. 1 by  CreativiPie on 06-13-13, 01:14 am)
Pokey
me some orange juice my hand

Karma: 674
Posts: 269/699
Since: 09-24-12
Oh... I dunno how to copy/paste the code, but I think the game's data restrictions doesn't allow to add extra data. Except you want to use some unused enemy slots.

Posted on 06-13-13, 01:28 am
Giant Red Koopa


Karma: 886
Posts: 287/1315
Since: 11-12-12
exactly what I was thinking
Posted on 06-13-13, 05:28 am
Super Mario
( ͡° ͜ʖ ͡°)

Karma: 10020
Posts: 3401/4457
Since: 06-08-11
Nope. To duplicate enemies you'd to copy paste the code, but also move its location in ram. You have to put the second copy somewhere.

And turns out the hard thing is moving code. You have to fix all the pointers in it to point to the correct locations. A single one wrong and you get a crash.

Its way easier to modify existing sprites.

Also, guys, please learn before making question threads like these. I don't want the ASM backing forum full of them.
Posted on 06-13-13, 12:17 pm
Giant Red Koopa


Karma: 886
Posts: 290/1315
Since: 11-12-12
Ok. that makes sense
And sorry!
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