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Posted on 11-25-12, 04:04 pm


Karma: 221
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Since: 11-21-12
Hello everybody!

I have found little information about the Unused Bowser sprite (ID = 62), so I'm gonna share what I know right now (some of this info is already placed in the sprite database http://nsmbhd.net/spritedbchanges/62/?rev=1). I am not completely sure if this is the right place to post this information; if I'm wrong, let me know...

Let's start!

If the Unused Bowser sprite is placed outside the third area of W8-Final Castle, the game freezes soon after Giga Bowser's roar. Otherwise, it behaves exactly like Giga Bowser; however, this Bowser can only move left (even if Bowser walks right) until he finds an obstacle and he does not move while running right. Also, he can throw blue flames, but they always go to the left, even if Mario is on the other side (if Mario enters the view behind the Unused Bowser, it faces right without running until he turns left for the first time).

If placed toghether a normal Giga Bowser sprite, both of them act normally and both change their behavior after Bowser Jr. is defeated. If one of them is defeated (by fire-Mario), the other one becomes "immortal" and his flames are destroyed just after their creation (because any other sprite is "disabled/destroyed/...").

As an additional note, Mario can move while the Unused Bowser roars, even if there is a normal Giga Bowser in the same view (it may depend on which one is activated first; however, as the Unused Bowser auto activates when Mario is near enough, it always wins, allowing Mario to move sooner than expected).

I've tried to place this Unused Bowser along other Bowsers, but the game freezes (as expected).

If anyone is interested, I have a few videos in my youtube channel:
- http://www.youtube.com/watch?v=govKOONInyk [Preview]
- http://www.youtube.com/watch?v=yruQAkGV1Sg [×2]
- http://www.youtube.com/watch?v=AQioF4RSUzU [×6]

I've used this Unused Bowser to "protect" some star coins. After defeating him, the timer and other sprites, but they are reactivated if Mario leaves the W8-Final Castle Area 3. I think that this sprite combined with the "area overflow", may be a nice addition to some levels (I've already used it in my W1-Castle ).

I hope this information to be useful!

Have a nice day!
Posted on 11-25-12, 04:14 pm
Super Mario
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A bowser that only goes left... Interesting.
It made me think of something.

It could be an early version of NSMBW's bowser! The one on NSMBW only walks right and throws fireballs to the right only. Is there any sprite data that controls the direction he goes to?

Also on NSMBW Mario can move while Bowser's roaring...

It's either this, or it's bugged/glitched/whatever.
Posted on 11-25-12, 04:18 pm
☭ coffee and cream


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Or it's just an unfinished version of the final Giga Bowser that was left in for some reason.
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Posted on 11-25-12, 04:19 pm
Super Mario
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One thing we should check is seeing if it can destroy destroyable blocks. NSMBW's bowser can...
Posted on 11-25-12, 04:47 pm
Roy Koopa


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Sadly, that bowser can't destroy blocks
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Posted on 11-25-12, 06:48 pm (rev. 2 by  Hiccup on 10-11-14, 12:16 pm)
Birdo


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Posted by Mega-Mario
Or it's just an unfinished version of the final Giga Bowser that was left in for some reason.


What makes you think it isn't the final bowser?

It does not have the other sprites so it acts strangly.

EDIT: I am also disappointed, It would have been nice if it was an early boss.
Posted on 10-11-14, 02:48 pm, deleted by  Dirbaio
Posted on 10-11-14, 03:01 pm, deleted by  Dirbaio
Posted on 10-11-14, 03:02 pm, deleted by  Dirbaio
Posted on 10-11-14, 03:03 pm, deleted by  Dirbaio
Posted on 10-11-14, 03:05 pm, deleted by  Dirbaio
Posted on 10-17-14, 05:50 pm
Super Mario
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Hiccup: stop backseat moderating.
SaturnYoshi: Don't bump threads please.

Closing. Derp herp merp blargity blarg.
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