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Posted on 11-09-12, 07:31 pm (rev. 2 by ImageBot on 11-21-16, 02:33 am)
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BirdoKarma: 2799 Posts: 289/2091 Since: 06-26-11 |
How can I get the level to start in area 3?
I tried setting this: ![]() To something which I thought would make it overflow into the next area. (aka area overflow bug). But it didn't work. Maybe I typed in the wrong value? Any ideas? |
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Posted on 11-09-12, 07:33 pm
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BirdoKarma: 3336 Posts: 934/2026 Since: 06-28-11 |
Import a level that has the midway point to appear in a certain area, like take 1-1 and import it to area 3. You will appear in area 3 in the midway point AFAIK.
It appears is some unknown value in the level header we havent discovered yet. |
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Posted on 11-09-12, 07:36 pm
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Super Mario( ͡° ͜ʖ ͡°) Karma: 10202 Posts: 2826/4459 Since: 06-08-11 |
Or it's hardcoded...
I could look at the code to check, I saw some code that handled starting entrances back then. But I have no idea. |
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Posted on 11-09-12, 07:39 pm
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BirdoKarma: 3336 Posts: 936/2026 Since: 06-28-11 |
Posted by Dirbaio Or it's hardcoded... I could look at the code to check, I saw some code that handled starting entrances back then. But I have no idea. I dont think its hardcoded. My contest level is to appear to enter in area 3 in the midpoint, and I originally did the level over 1-1. I imported 1-1 onto the other 2 areas. _________________________ |
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Posted on 11-09-12, 07:41 pm
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Karma: 3782 Posts: 1623/2112 Since: 06-28-11 |
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Posted on 11-09-12, 07:42 pm (rev. 1 by
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BirdoKarma: 2799 Posts: 290/2091 Since: 06-26-11 |
So when I enter the 1-castle from the world map, with 1-1 area 1 imported into area 3 after the black screen displaying "World 1 Castle" appears he will appear in area 3 midway point? nomatter what area 1 details are? nomatter area 3 start point details are?
EDIT: I am asking! Not confirming.
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Posted on 11-09-12, 08:27 pm
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BirdoKarma: 3336 Posts: 937/2026 Since: 06-28-11 |
Posted by Hiccup So when I enter the 1-castle from the world map, with 1-1 area 1 imported into area 3 after the black screen displaying "World 1 Castle" appears he will appear in area 3 midway point? nomatter what area 1 details are? nomatter area 3 start point details are? EDIT: I am asking! Not confirming. ![]() Yes, I think it will work that way. I have many problems in my hack due to the midway points, and this is the cause why ![]() It seems the game takes priority to the last area, since if you import a level that has to appear there in midway point on all 3 areas, it will appear at the last area of the level. _________________________ |
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Posted on 11-10-12, 07:44 pm
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BirdoKarma: 2799 Posts: 292/2091 Since: 06-26-11 |
It did not work but I am not sure I set it up it correctly.
I've decided I don't need it to start in Area 3 anymore. |
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Posted on 11-11-12, 11:15 am
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Roy KoopaThe guy who does things. Karma: 12774 Posts: 577/2796 Since: 07-01-11 |
Out of interest, why do you need a level to start in Area 3? Are you trying to load the level directly into a Boss room or something?
New Super Mario Bros.: Clone Tag Team 1+2 / New Super Mario Advance + Take 2 / Super Mario: Endless Earth My two greatest assets have been mental stability and being, like, really smart. |
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Posted on 11-11-12, 11:46 am
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BirdoKarma: 2799 Posts: 298/2091 Since: 06-26-11 |
No, not exactly.
I wanted the main castle room and boss room to be in the same area with no warp/door/pipe transition. But I think the memory was overloaded with the graphics of the main level and boss textures combined. |
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