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Posted on 10-24-12, 08:00 pm (rev. 1 by ImageBot on 11-21-16, 02:32 am)
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Doesn't actually do anything.
Karma: 3042 Posts: 4/653 Since: 10-22-12 |
So here is my problem. In my hack I'm using "broken" bullet bill shooters, which look similar to normal shooters but simply don't work. ![]() The problem is that the "broken" shooter is part of the foreground and doesn't get destroyed by Mega Mario like the sprite version. So I guess I'm looking for a tile behavior that makes a block solid, but still destroyable. I've looked through the tile behavior list and I didn't see anything like it. Any help or suggestions would be greatly appreciated. ♪♫♩♬ |
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Posted on 10-24-12, 08:02 pm
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BirdoKarma: 3336 Posts: 870/2026 Since: 06-28-11 |
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Posted on 10-24-12, 08:06 pm
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Doesn't actually do anything.
Karma: 3042 Posts: 5/653 Since: 10-22-12 |
Posted by gridatttack You can use the wooden and grey block behaviours, which are solid, but are destroyable by Mega Mario. I just tried it and it works. Thanks!
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Birdo