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TRS |
Posted on 10-24-12, 08:00 pm (rev. 1 by ImageBot on 11-21-16, 02:32 am)
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Doesn't actually do anything.
Karma: 3022 Posts: 4/653 Since: 10-22-12 |
So here is my problem. In my hack I'm using "broken" bullet bill shooters, which look similar to normal shooters but simply don't work. The problem is that the "broken" shooter is part of the foreground and doesn't get destroyed by Mega Mario like the sprite version. So I guess I'm looking for a tile behavior that makes a block solid, but still destroyable. I've looked through the tile behavior list and I didn't see anything like it. Any help or suggestions would be greatly appreciated. ♪♫♩♬ |
gridatttack |
Posted on 10-24-12, 08:02 pm
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Birdo
Karma: 3304 Posts: 870/2021 Since: 06-28-11 |
TRS |
Posted on 10-24-12, 08:06 pm
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Doesn't actually do anything.
Karma: 3022 Posts: 5/653 Since: 10-22-12 |
Posted by gridatttack You can use the wooden and grey block behaviours, which are solid, but are destroyable by Mega Mario. I just tried it and it works. Thanks! ♪♫♩♬ |
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