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Posted on 10-08-12, 01:59 pm


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Hi friends, I decided to make this topic, because until now my question has not been resolved ^ ^ Has to do with it.

I put the music of Pokémon Black Palace 2 2 instead of Soto Kazan (Volcano theme).

And with that, sounds like mario jump coin, breaking block disappeared. How do I solve this problem? Is there any way?
Posted on 10-08-12, 02:00 pm
Super Mario
( ͡° ͜ʖ ͡°)

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Try changing the sound set in the level, but I'm not sure if it will work or not.
When replacing it, have you replaced any sound banks? (.sbnk files)? In that case you might have replaced the game sounds, idk.

I'm not an expert on music hacking, so...
Posted on 10-08-12, 02:03 pm


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Yeah, I tried that the other songs to the world of work with the sounds correctly. But I put this new sounds disappear. And yes I put back the banks ^ ^
Posted on 10-08-12, 03:36 pm
Porcupo
Captivated by Persona 4

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I always thought it was because the song you chose, doesn't match with the level/background. I've tried to insert another Beach music, and to test it quick I put it in a Grassland level. The little sounds (coin, brick) were gone, but the music worked. Later, I've insert another song into the Grassland slot, and then tested it in a Grassland level again, but now, everything worked correctly, so maybe this helps

_________________________
I apologize to everyone for my horrible English.
Posted on 10-08-12, 05:20 pm (rev. 2 by  Freeze on 10-08-12, 05:28 pm)


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 ray knows why they disappear (the jump and coin sounds)
But he is not at home for one week, so...
Probably I can find it in our NSMB-Hacking diary.

EDIT: Our entry in the doc also says, that you have to change the sound set in the level config.
Posted by Documentation_of_me_and_ray
OMG! Finally! I found the reason, why we sometimes get no Player sounds when importing new music! Its the Sound Set (hex) thing! If we set the correct sound number, it will work!

Posted on 10-08-12, 11:35 pm


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Humph, and why I discover the correct sound?
Posted on 10-08-12, 11:48 pm
I am random… very random.

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The hex values are easy to find,once you get to know them.However,this is why I never liked replacing music data because you get problems with it.
<Silvreus>It has been 1 month, 4 days, 2 hours, 21 minutes and 3 seconds since I last remember being lazy.

Posted on 10-09-12, 05:59 pm (rev. 1 by  Dirbaio on 10-09-12, 05:59 pm)
Super Mario
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http://nsmbhd.net/?page=thread&id=408

But I dunno if it'll be useful or not. Just try
Posted on 10-09-12, 06:12 pm (rev. 1 by pikachu385 on 10-09-12, 06:20 pm)


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Wow, this helped me much. The problem is inserting the Hex, i am terrible in tjhis thing^^, but I will test you tutorial^^

Edit: Problem this not funcioned with me e.e Someone can insert the music for me? I pass the music for pm^^ And later teach me how works?
Posted on 10-09-12, 10:17 pm
I am random… very random.

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Posted by pikachu385
Wow, this helped me much. The problem is inserting the Hex, i am terrible in tjhis thing^^, but I will test you tutorial^^

Edit: Problem this not funcioned with me e.e Someone can insert the music for me? I pass the music for pm^^ And later teach me how works?
It's not the "Sound_Data.sdat" file... It's the <big>Sound Hex Number!</big> That is in NSMBe.This value has many numbers and letters.The value begins in the value of "00" to the value of "FF".If that ISN'T the problem,then I dunno what you did wrong...

I believe this is getting nowhere...
<Silvreus>It has been 1 month, 4 days, 2 hours, 21 minutes and 3 seconds since I last remember being lazy.

Posted on 10-10-12, 04:57 am
Fuzz Ball
KirbyFanatic64 (LOL)

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Yep, in Level Configuration. Where you select the starting entrance.
_________________________

Great games must be fun, not fancy.

Music Hacker needed! PM me if you wish!
Posted on 10-11-12, 11:25 am


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Firend, someone can teach me how I work is this? Someone can work an tutorial for me, I do not understand how I change the numbers in the sound.data in the NSMB,sorry, but this step is very importanting for me, is the final event to make my hack.
Posted on 10-11-12, 11:49 am
Fuzz Ball
KirbyFanatic64 (LOL)

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Posted by pikachu385
Friend, someone can teach me how I work is this? I do not understand how I change the numbers in the sound.data in the NSMB
Do you mean this?
Posted by MK7
It's the <big>Sound Hex Number!</big>

Posted by MarioSunshine
Yep, in Level Configuration. Where you select the starting entrance.

If yes:

If no:

_________________________

Great games must be fun, not fancy.

Music Hacker needed! PM me if you wish!
Posted on 10-11-12, 12:08 pm (rev. 1 by pikachu385 on 10-11-12, 12:19 pm)


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Thank you, I test the sounds one for one^^

Edit: Sounds of fireball is normal, but mario jump and coin, disapared too.
Posted on 10-11-12, 02:04 pm
Fuzz Ball
KirbyFanatic64 (LOL)

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Since: 11-13-11
Yep, some sound sets will make some sounds appear, but other sounds disappear. Due to RAM limitations.
You should try one by one to find your best sound set for your level (area). Good luck.
_________________________

Great games must be fun, not fancy.

Music Hacker needed! PM me if you wish!
Posted on 10-14-12, 02:52 pm


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Since: 09-18-12
Yeah, friends, the music is perfect, the soundset is 6, but the great coin star and chhekpoint disapared, hehe. But, the jump mario, coin is perfect, exist a soundset perfect with the all sounds funcioning?
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