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| DaisyWaisy |
Posted on 10-05-12, 01:11 pm
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Karma: 18 Posts: 2/4 Since: 09-21-12 |
Please help! When I activate a P-Switch in a level I am working on, it goes wrong. The coins turn into bricks, but Mario just collects them like coins. How do I fix this? I have looked in levels which use the same objects and can't see what I have done wrong.
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Posted on 10-05-12, 01:13 pm
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Super Mario( ͡° ͜ʖ ͡°) Karma: 10202 Posts: 2636/4459 Since: 06-08-11 |
Are you sure you're using the right coin object? If I remember correctly, Tileset 0 has multiple coin objects, and not all of them work correctly...
Look at an original level that uses the P-Switch and use the exact same object number
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| DaisyWaisy |
Posted on 10-05-12, 01:20 pm (rev. 1 by DaisyWaisy on 10-05-12, 01:22 pm)
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Karma: 18 Posts: 3/4 Since: 09-21-12 |
Thanks for the quick reply! I did already try that, I checked with 1-4 Area 2, and my level uses the exact same object/sprite numbers. It is not working how it should be.
edit: oops I did use the wrong coin after all, thanks! _________________________ |
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Posted on 10-05-12, 01:22 pm (rev. 1 by
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Super Mario( ͡° ͜ʖ ͡°) Karma: 10202 Posts: 2637/4459 Since: 06-08-11 |
Weird...
Can you post the level? (the .nml file) I'll take a look ![]() EDIT: Also have you edited the tileset or something? |
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Posted on 10-05-12, 01:34 pm
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Karma: 3782 Posts: 1542/2112 Since: 06-28-11 |
| DaisyWaisy |
Posted on 10-05-12, 01:47 pm
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Karma: 18 Posts: 4/4 Since: 09-21-12 |
I was using the coin next to the blue coin, which doesn't work properly with the p-switch. It is working now I changed it. Thanks for your help!
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Posted on 10-05-12, 02:05 pm (rev. 1 by
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Karma: 3782 Posts: 1544/2112 Since: 06-28-11 |
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