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Posted on 09-16-12, 11:25 am
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Red ParatroopaKarma: 220 Posts: 104/166 Since: 04-02-12 |
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Posted on 09-16-12, 01:14 pm
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Mariomaster
Karma: 8634 Posts: 95/1683 Since: 06-09-12 |
| unknown object |
Posted on 09-16-12, 01:45 pm
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Buzzy BeetleI am UO, not UFO. Karma: 314 Posts: 364/393 Since: 08-28-11 |
And export whole level too, it is a major work when we try to move a big part of the hack to other ROM.
_________________________ NSMB6: Beta Testers Wanted!!! |
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Posted on 09-16-12, 03:11 pm (rev. 1 by
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Karma: 3782 Posts: 1527/2112 Since: 06-28-11 |
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Posted on 09-17-12, 06:51 pm
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BirdoKarma: 2799 Posts: 190/2091 Since: 06-26-11 |
As well as chosing stuff for patches:
The levels should be exportable in batches by dragging and selecting or control clicking levels in the level list |
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Posted on 09-17-12, 09:20 pm
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I am random… very random.
Karma: 750 Posts: 200/682 Since: 01-17-12 |
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Posted on 09-19-12, 09:15 pm
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Super Mario( ͡° ͜ʖ ͡°) Karma: 10202 Posts: 2573/4459 Since: 06-08-11 |
Posted by MK7 I think exporting a world would be a nice feature but one problem...no idea which program can read .bbcl files or other files that are unknown. ![]() I think he means exporting the levels in a world, not all the world map stuff. The problem with exporting worlds is that all worlds have different number of levels. So it's not possible to import worlds into other worlds (easily). Same thing happens with levels. I could make it so that you can only import in the same world/level. But then it becomes a very useless feature >.< There's an alternative: I could make it choosable which files you want to include when exporting a patch. You could also choose them by-level or by-world or something. That seems much more useful > ![]() |
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Red Paratroopa
) Thus, the levels could be passed faster.

Buzzy Beetle

Birdo
Super Mario