Pages: 1
|
|
Posted on 09-08-12, 08:47 pm
|
|
Newcomer
Karma: -8 Posts: 1/2 Since: 08-12-12 |
|
|
Posted on 09-08-12, 08:52 pm
|
BirdoKarma: 3336 Posts: 662/2026 Since: 06-28-11 |
|
|
Posted on 09-08-12, 08:53 pm
|
Super Mario( ͡° ͜ʖ ͡°) Karma: 10202 Posts: 2495/4459 Since: 06-08-11 |
Oh wow this is weird.
You're using BG ids 15 top and 15 bottom, right? I'm going to test if I can see what's going wrong. Have you edited any BGs or tilesets?
|
| jdpgamer |
Posted on 09-08-12, 08:56 pm, deleted by
|
|
|
Posted on 09-08-12, 08:58 pm (rev. 1 by ImageBot on 11-21-16, 02:31 am)
|
Super Mario( ͡° ͜ʖ ͡°) Karma: 10202 Posts: 2496/4459 Since: 06-08-11 |
Lol wow you're right, I get the same o.O
All I did was to go to 8-1 and change the BGs to 15, 15. ![]() BUT if I go to 1-1 and change them, it doesn't happen O.o And if I export the edited 1-1 and import it in 8-1, then the BG shows up fine. Weird as fuck O.o
|
|
|
Posted on 09-08-12, 09:06 pm
|
Roy KoopaKarma: 4036 Posts: 2220/2722 Since: 06-26-11 |
Maybe the usual 8-8 loads too much things so RAM/VRAM is overloaded and it gets corrupted...?
See a lots of creative DS Hacking here
_________________________ If you want to support me, you might check out my Patreon Page : ) |
|
|
Posted on 09-08-12, 09:11 pm
|
Super Mario( ͡° ͜ʖ ͡°) Karma: 10202 Posts: 2497/4459 Since: 06-08-11 |
No, that's not possible. The OBJ vram and the 3D texture VRAM can get full, but in these cases the debug screen gets triggered (I think). But the BG vram can't get full, space in there is pre-calculated: X tlies for the tileset, Y for top BG, Z for bottom BG plus other things.
I think it's one of these unknown bytes in blocks 3-4-5. I can't check cuz hex editor doesn't work on Mono. If someone could check it'd be nice. |
|
|
Posted on 09-08-12, 09:13 pm
|
Roy KoopaKarma: 4036 Posts: 2221/2722 Since: 06-26-11 |
Posted by Dirbaio No, that's not possible. The OBJ vram and the 3D texture VRAM can get full, but in these cases the debug screen gets triggered (I think). But the BG vram can't get full, space in there is pre-calculated: X tlies for the tileset, Y for top BG, Z for bottom BG plus other things. I think it's one of these unknown bytes in blocks 3-4-5. I can't check cuz hex editor doesn't work on Mono. If someone could check it'd be nice. Uhh okay... Yeah it has to be that unknown blocks. I remember that I changed BG's in 1-Tower and they got corrupted, too. But suddenly my edited Tower music worked XD _________________________ If you want to support me, you might check out my Patreon Page : ) |
|
|
Posted on 09-08-12, 09:19 pm (rev. 1 by ImageBot on 11-21-16, 02:31 am)
|
|
Newcomer
Karma: -8 Posts: 2/2 Since: 08-12-12 |
Posted by Dirbaio Lol wow you're right, I get the same o.O All I did was to go to 8-1 and change the BGs to 15, 15. ![]() BUT if I go to 1-1 and change them, it doesn't happen O.o And if I export the edited 1-1 and import it in 8-1, then the BG shows up fine. Weird as fuck O.o ![]() Well, looks like it worked Thank you.
_________________________ Shy Guy is Awesome! (Y) |
Pages: 1

Birdo
Super Mario

Roy Koopa
