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Zarxrax |
Posted on 07-04-12, 05:21 pm
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Karma: 13 Posts: 13/18 Since: 06-09-12 |
I'm using the Flame chomp enemies on a level I'm making, but I've noticed that as I test the level in DeSmuME, this enemy is sometimes invisible. I've used it in other levels without this problem though, so I'm thinking maybe there is some incompatibility with some other sprite or something?
Has anyone else experienced this problem, or have any idea what could be wrong? I really don't want to remove this enemy from my stage if it can be helped. |
ray |
Posted on 07-04-12, 05:27 pm
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Roy Koopa
Karma: 4011 Posts: 1682/2722 Since: 06-26-11 |
Try moving the whole level much down. Actually, there are some "hidden zones" which let sprites dissappear. But noone knows what they exactly are or why do they exist.
See a lots of creative DS Hacking here_________________________ If you want to support me, you might check out my Patreon Page : ) |
Dirbaio |
Posted on 07-04-12, 05:30 pm
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Super Mario
( ͡° ͜ʖ ͡°) Karma: 10020 Posts: 1900/4457 Since: 06-08-11 |
Oh yeah, I've had this happen to me once.
It was in an underwater level. Fireballs would disappear when entering the mistery zone too. Very annoying >.< |
Hiccup |
Posted on 07-04-12, 05:46 pm (rev. 1 by Hiccup on 07-04-12, 05:46 pm)
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Birdo
Karma: 2754 Posts: 73/2091 Since: 06-26-11 |
Posted by Dirbaio Oh yeah, I've had this happen to me once. It was in an underwater level. Fireballs would disappear when entering the mistery zone too. Very annoying >.< Is the zone hard coded? It would be useful if it was displayed in the editor like the other zones. |
ray |
Posted on 07-04-12, 05:49 pm
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Roy Koopa
Karma: 4011 Posts: 1683/2722 Since: 06-26-11 |
Thats the problem... noone knows WHERE they are
See a lots of creative DS Hacking here_________________________ If you want to support me, you might check out my Patreon Page : ) |
Dirbaio |
Posted on 07-04-12, 05:51 pm
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Super Mario
( ͡° ͜ʖ ͡°) Karma: 10020 Posts: 1901/4457 Since: 06-08-11 |
I don't think zones like this are specially coded in the game.
I think it's more like a bug. But I have no idea what causes it. |
Zarxrax |
Posted on 07-04-12, 06:06 pm
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Karma: 13 Posts: 14/18 Since: 06-09-12 |
Well, I tried moving the stage, but that didn't really work.
Its a vertical level, so moving it down got me an out of bounds error and crashed the editor. I tried moving it over to the right, but for some reason that caused the level to crash (black screen) when it loads. I guess I'll just have to do without that enemy. |
ray |
Posted on 07-04-12, 06:11 pm
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Roy Koopa
Karma: 4011 Posts: 1684/2722 Since: 06-26-11 |
Your level is a "wrap around" level, true? Then moving it to right cant work
See a lots of creative DS Hacking here_________________________ If you want to support me, you might check out my Patreon Page : ) |
Dirbaio |
Posted on 07-04-12, 06:13 pm
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Super Mario
( ͡° ͜ʖ ͡°) Karma: 10020 Posts: 1902/4457 Since: 06-08-11 |
Posted by ray Your level is a "wrap around" level, true? Then moving it to right cant work Well, I think it can, as long as it's aligned to the 16x16 block grid. |
ray |
Posted on 07-04-12, 06:17 pm
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Roy Koopa
Karma: 4011 Posts: 1685/2722 Since: 06-26-11 |
Nope, it HAS to be at the left of the level. I already tested it
See a lots of creative DS Hacking here_________________________ If you want to support me, you might check out my Patreon Page : ) |
MarioSunshine |
Posted on 08-28-12, 01:54 pm
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Fuzz Ball
KirbyFanatic64 (LOL) Karma: 1361 Posts: 455/950 Since: 11-13-11 |
Posted by ray Actually, there are some "hidden zones" which let sprites dissappear. But noone knows what they exactly are or why do they exist. Wow, this's very new to me. How mysterious! NSMB is such a mysterious game.. _________________________
Great games must be fun, not fancy.
Music Hacker needed! PM me if you wish!
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