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Hiccup |
Posted on 06-24-12, 03:31 pm
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Birdo
Karma: 2754 Posts: 52/2091 Since: 06-26-11 |
I think there should be a Class ID and a File Database.
The Class ID database will be the same as the sprite database except where it says Class ID it will say Sprite ID. It will be used for listing what sprite uses it, what spawns it and sprite data + files like the sprite database. The Class ID database could just replace/be combined with the Sprite Database. but that might be confusing. The file database will be for listing what each file is used for, which pallets it uses, ect. |
Dirbaio |
Posted on 06-24-12, 03:35 pm
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Super Mario
( ͡° ͜ʖ ͡°) Karma: 10020 Posts: 1833/4457 Since: 06-08-11 |
The Sprite DB already lists the class IDs for sprites. And there are very very few class IDs that are not linked to a sprite and that don't make the game crash if placed on a level. (I think one or two). So I don't think it's necessary to have a database just for that...
About the file DB, i'm not sure how it should work. Many files for sprites are already documented in the Sprite DB |
Hiccup |
Posted on 06-24-12, 03:38 pm (rev. 2 by Hiccup on 06-24-12, 03:44 pm)
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Birdo
Karma: 2754 Posts: 53/2091 Since: 06-26-11 |
Posted by Dirbaio The Sprite DB already lists the class IDs for sprites. And there are very very few class IDs that are not linked to a sprite and that don't make the game crash if placed on a level. (I think one or two). So I don't think it's necessary to have a database just for that... About the file DB, i'm not sure how it should work. Many files for sprites are already documented in the Sprite DB But not all files are used by sprites (maybe Class IDs and files should just be listed in threads) |
ray |
Posted on 06-24-12, 03:40 pm
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Roy Koopa
Karma: 4011 Posts: 1616/2722 Since: 06-26-11 |
I know every file in NSMB and I can tell ya, there are not more than 20 unused files (Very much froM SM64 DS )
See a lots of creative DS Hacking here_________________________ If you want to support me, you might check out my Patreon Page : ) |
Dirbaio |
Posted on 06-24-12, 03:42 pm
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Super Mario
( ͡° ͜ʖ ͡°) Karma: 10020 Posts: 1834/4457 Since: 06-08-11 |
Posted by ray I know every file in NSMB and I can tell ya, there are not more than 20 unused files (Very much froM SM64 DS ) Cool Well, if you could make a list then, and post it somewhere, it'd be GREAT. |
ray |
Posted on 06-24-12, 03:43 pm (rev. 1 by ray on 06-24-12, 03:43 pm)
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Roy Koopa
Karma: 4011 Posts: 1617/2722 Since: 06-26-11 |
Fuck, why did I post this? XD Going to make it today, if Nina starts the File Depot today xD Deal or no Deal?
See a lots of creative DS Hacking hereEDIT: Or if you make the nsc support today _________________________ If you want to support me, you might check out my Patreon Page : ) |
LeWario |
Posted on 06-25-12, 01:41 am
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Banned for being a complete idiot.
Karma: 529 Posts: 874/987 Since: 07-09-11 |
I actually added a ClassID Database support into ClassID Tool. What I did is that I downloaded Dirbaio's dynamic html page which contains the names of the ClassIDs that are already known in the Sprite DB, and then on my own home server I have a file that defines ClassIDs that are not defined in the SpriteDB. Then the tool puts this into the "NameDatabase" file.
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MarioSunshine |
Posted on 06-25-12, 12:25 pm (rev. 1 by MarioSunshine on 06-25-12, 12:25 pm)
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Fuzz Ball
KirbyFanatic64 (LOL) Karma: 1361 Posts: 433/950 Since: 11-13-11 |
Posted by Dirbaio Posted by ray I know every file in NSMB and I can tell ya, there are not more than 20 unused files (Very much froM SM64 DS ) Cool Well, if you could make a list then, and post it somewhere, it'd be GREAT. Don't you remember this? _________________________
Great games must be fun, not fancy.
Music Hacker needed! PM me if you wish!
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Pages: 1