xpgnome |
Posted on 08-20-11, 11:53 am (rev. 2)
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Micro-Goomba
Karma: 0 Posts: 7/16 Since: 07-22-11 |
I made a hack (remake) of Super mario bros 1 nes, included graphics and block animation of smb1 nes.
Video of 1st stage: http://www.youtube.com/watch?v=0iuPHMoE5m0 Download: http://www.mediafire.com/?a44mmvfr6bpupmp beta 0.5 (1-1 1-tower) Required EUR Rom |
ray |
Posted on 08-20-11, 11:57 am
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Roy Koopa
Karma: 4011 Posts: 445/2722 Since: 06-26-11 |
Wow very nice I like it, but perhaps you could change the pipes and other blocks, too?
See a lots of creative DS Hacking hereAnd at the end you use the wrong flagpole object (Use the one near the end of the tileset) or the end of level sprite has to be moved one tile to the right _________________________ If you want to support me, you might check out my Patreon Page : ) |
xpgnome |
Posted on 08-20-11, 12:29 pm
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Micro-Goomba
Karma: 0 Posts: 8/16 Since: 07-22-11 |
as edit the pipes?
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ray |
Posted on 08-20-11, 12:44 pm (rev. 1)
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Roy Koopa
Karma: 4011 Posts: 446/2722 Since: 06-26-11 |
Yes editing the pipes. They are in the filebrowser in the polygon unit folder. I think the names are soemthing with dokan^^
See a lots of creative DS Hacking hereEDIT: Why is your mario white when you get a star? _________________________ If you want to support me, you might check out my Patreon Page : ) |
Dirbaio |
Posted on 08-20-11, 12:45 pm
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Super Mario
( ͡° ͜ʖ ͡°) Karma: 10020 Posts: 655/4457 Since: 06-08-11 |
It's a bug in no$gba when you select OpenGL rendering.
BTW, xpgnome, the hack looks cool |
ray |
Posted on 08-20-11, 12:52 pm
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Roy Koopa
Karma: 4011 Posts: 448/2722 Since: 06-26-11 |
Posted by Dirbaio It's a bug in no$gba when you select OpenGL rendering. Oh ok. I've never noticed it, beacuse I dont use OpenGL render _________________________ If you want to support me, you might check out my Patreon Page : ) |
gridatttack |
Posted on 08-20-11, 04:49 pm
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Birdo
Karma: 3304 Posts: 119/2021 Since: 06-28-11 |
xpgnome |
Posted on 08-20-11, 07:31 pm
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Micro-Goomba
Karma: 0 Posts: 9/16 Since: 07-22-11 |
Posted by Dirbaio It's a bug in no$gba when you select OpenGL rendering. BTW, xpgnome, the hack looks cool Use desmume 9.7. |
Freeze |
Posted on 08-20-11, 08:03 pm
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Karma: 3752 Posts: 288/2112 Since: 06-28-11 |
LeWario |
Posted on 08-21-11, 05:25 am
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Banned for being a complete idiot.
Karma: 529 Posts: 218/987 Since: 07-09-11 |
I might create one when I have time too, and with a re-textured Mario too. Seriously guys, use DeSmuME. It's better, because it's maintained by an open-source community, and the emulation doesn't have glitches like No$GBA. And for the end flag, split the block at the bottom into two objects. One object will have the left part of the block, and the other can have the right part. This way, you can use the default flag pole, not the beta one. |
MarioFanatic64 |
Posted on 08-22-11, 06:29 am
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Roy Koopa
The guy who does things. Karma: 12694 Posts: 61/2796 Since: 07-01-11 |
I like the looks of this hack using the actual NES graphics, but I have a few ideas you might want to try: -Hack the enemy graphics. You could revert them to their 8-Bit appearances. -Change the background to the solid blue colour that was used in the original NES SMB. Then it will look really great, as if the modern Mario has travelled back to the 1985 technology... New Super Mario Bros.: Clone Tag Team 1+2 / New Super Mario Advance + Take 2 / Super Mario: Endless Earth My two greatest assets have been mental stability and being, like, really smart. |
LeWario |
Posted on 08-22-11, 05:47 pm
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Banned for being a complete idiot.
Karma: 529 Posts: 221/987 Since: 07-09-11 |
Posted by MARIOFANATIC64 I like the looks of this hack using the actual NES graphics, but I have a few ideas you might want to try: -Hack the enemy graphics. You could revert them to their 8-Bit appearances. -Change the background to the solid blue colour that was used in the original NES SMB. Then it will look really great, as if the modern Mario has travelled back to the 1985 technology... That's exactly what I was planning to do. But a retextured Mario might look a bit funky though... |
mariohacker28 |
Posted on 12-18-11, 05:13 am (rev. 1)
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Paratroopa
banned for uploading a ROM to the uploader Karma: -11 Posts: 1/147 Since: 12-17-11 |
This looks like a great hack to me I think this should be continued so we can see its greatness .
_________________________ NSMB Hackers are cool persons |
Lunarius |
Posted on 06-23-12, 02:41 am
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I am random… very random.
Karma: 750 Posts: 4/682 Since: 01-17-12 |
xfix |
Posted on 06-23-12, 06:31 am (rev. 1 by xfix on 06-23-12, 06:32 am)
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Posted by MK7 Awww man,I was making a remake of SMB 1...If you want I could help you changing the Warp Pipes,& I could also help you with the springboard. Look at last post date and last visit of xpgnome. I doubt he works on this hack anymore. Also, nothing stops you from making SMB1 Remake, but I would encourage guys to be more creative than this . |
jdpgamer |
Posted on 06-23-12, 12:54 pm
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Ninji
xxcvxcvxcbvn Karma: -13 Posts: 57/241 Since: 12-29-11 |
i didn't like warp pipes, they seems that they are for people who can't beat the full game(like me )
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plasmareshiram |
Posted on 07-28-12, 11:17 pm
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Goomba
Karma: -81 Posts: 12/32 Since: 06-15-12 |
can you make it look A LOT like the original that would be cool plus can you make it so you can use it on a US rom please
_________________________ i can test any hacks cuz i has a flashcard |
Arisotura |
Posted on 07-28-12, 11:20 pm
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☭ coffee and cream
Karma: 10415 Posts: 581/2768 Since: 06-26-11 |
As long as it's pure level editing, it should be compatible with any ROM region. Now I don't know if Jyotyu is edited, is the editor's patching clever enough to only export/import the graphics from the overlay, and not the whole overlay? If he tries to reproduce the original graphics, he'll have to edit Jyotyu, so he may have to do it for each ROM version...
_________________________ Kuribo64 - zrghij |
Dirbaio |
Posted on 07-28-12, 11:21 pm
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Super Mario
( ͡° ͜ʖ ͡°) Karma: 10020 Posts: 2046/4457 Since: 06-08-11 |
The only problem across regions is jyotyu behaviors, these are stored in Overlay 0.
Everything else is in files, so it works properly with NMP patches |
plasmareshiram |
Posted on 07-28-12, 11:23 pm
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Goomba
Karma: -81 Posts: 13/32 Since: 06-15-12 |
but when i tried it on my US rom it didnt work
_________________________ i can test any hacks cuz i has a flashcard |