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Posted on 05-15-12, 09:22 am (rev. 1 by ImageBot on 11-21-16, 02:13 am)
Paragoomba


Karma: 42
Posts: 25/66
Since: 04-28-12
Hi!
I need help with this sinking ground ,or more exactly, the red pipe, how to make it go behind the ground? should i use another pipe or something?

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Posted on 05-15-12, 12:24 pm
Super Mario
( ͡° ͜ʖ ͡°)

Karma: 10020
Posts: 1702/4457
Since: 06-08-11
You probably can't ...

Try messing around with the sprite data, putting 1's in unused nybbles. Maybe there's an unknown bit that allows you to do that, but I don't think so...
Posted on 05-15-12, 12:49 pm
Paragoomba


Karma: 42
Posts: 26/66
Since: 04-28-12
I just made it so the ground goes upwards instead, and the pipe is above!
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NSMB-Hard Edition, I'm working on it!
Posted on 05-15-12, 12:51 pm
Super Mario
( ͡° ͜ʖ ͡°)

Karma: 10020
Posts: 1703/4457
Since: 06-08-11
Nice
Well done .

Yea, most of the times it's better to find a way around the limits of the game.
Posted on 05-15-12, 01:17 pm
Fuzz Ball
KirbyFanatic64 (LOL)

Karma: 1361
Posts: 395/950
Since: 11-13-11
I also has this problem. When the ground sinks the pipe will appear below , but cannot make the pipe goes behind the sprite. Too bad...

 Dirbaio, is it possible to have the pipe behind the sprite in general?
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Posted on 05-15-12, 02:35 pm
Buzzy Beetle
I am UO, not UFO.

Karma: 314
Posts: 147/393
Since: 08-28-11
I tried to solve your problem, but all I get is change it to a door...
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Posted on 05-15-12, 06:42 pm
☭ coffee and cream


Karma: 10415
Posts: 299/2768
Since: 06-26-11
If someday we can hack the 3D sprite drawing system, perhaps it supports a Z-order or something... or perhaps it works like 2D objects, that is, the last objects overlap the first...
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