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Posted on 05-06-12, 05:52 pm
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Roy KoopaKarma: 4036 Posts: 1486/2722 Since: 06-26-11 |
Is there a possibility to let mario start the level on the layer behind fences? I mean, so you dont have to use the flip fence ^^
See a lots of creative DS Hacking here_________________________ If you want to support me, you might check out my Patreon Page : ) |
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Posted on 05-07-12, 02:10 pm
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BirdoKarma: 2799 Posts: 19/2091 Since: 06-26-11 |
There is probably a memory variable that can be forced to be a certain value to make mario always be behind a fence or with a more complicated code just when you start the level.
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Posted on 05-07-12, 02:24 pm
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Roy KoopaKarma: 4036 Posts: 1487/2722 Since: 06-26-11 |
So you mean an ASM hack? That would be nice!
See a lots of creative DS Hacking here_________________________ If you want to support me, you might check out my Patreon Page : ) |
| LeWario |
Posted on 05-07-12, 02:26 pm
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Banned for being a complete idiot.
Karma: 549 Posts: 830/987 Since: 07-09-11 |
Well that idea will pretty much work all the time. But I hope there is an easier way to toggle it... like if it was in the area file.
![]() Little offtopic: Is everything in the NSMB area files known? |
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Posted on 05-07-12, 03:08 pm
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Karma: 3782 Posts: 1152/2112 Since: 06-28-11 |
Posted by ELMario Little offtopic: Is everything in the NSMB area files known? I don't know, but I would say Yes. But I could be wrong.
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Posted on 05-07-12, 03:29 pm
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Roy KoopaKarma: 4036 Posts: 1488/2722 Since: 06-26-11 |
Is there any easy way to find that variable?
See a lots of creative DS Hacking here
_________________________ If you want to support me, you might check out my Patreon Page : ) |
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Posted on 05-07-12, 03:36 pm
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Karma: 3782 Posts: 1155/2112 Since: 06-28-11 |
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Posted on 05-07-12, 03:54 pm (rev. 1 by
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Roy KoopaKarma: 4036 Posts: 1489/2722 Since: 06-26-11 |
No the effect doesnt hold on. So you mean it has something to do with the Level file?
See a lots of creative DS Hacking hereEDIT: I think we dont know everything about the level files. This happened when editing block 2 and 3 (BTW: the rom image crashed )
_________________________ If you want to support me, you might check out my Patreon Page : ) |
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Posted on 05-07-12, 04:15 pm
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Karma: 3782 Posts: 1156/2112 Since: 06-28-11 |
Pages: 1
Roy Koopa
Birdo


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