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Posted on 07-03-21, 09:06 am in Strange skull switch question
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![]() something that resembles the blaze of a fire Karma: 565 Posts: 356/498 Since: 03-18-21 |
No, it only triggers Bowser, Dry Bowser and Giant Bowser falling animations. Even if you set the switch's trigger ID and the tile god's target ID to the same number, it won't work.
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Posted on 05-01-21, 08:53 am in Problem About Snake Blocks. (rev. 1 by
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![]() something that resembles the blaze of a fire Karma: 565 Posts: 135/498 Since: 03-18-21 |
Just wait a minute, I'll do a tutorial about snake blocks and then I'll post it here, and I'll see if it can help you
![]() Edit: https://nsmbhd.net/file/5QOrk6ABPSAeJjjP/sb.mp4 |
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Posted on 06-14-21, 07:43 pm in Going to release a custom World Map tutorial soon!
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![]() something that resembles the blaze of a fire Karma: 565 Posts: 332/498 Since: 03-18-21 |
That would be probably just graphics editing but it's pixel by pixel.
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Posted on 06-15-21, 04:51 pm in Progress Path does not act correctly?
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![]() something that resembles the blaze of a fire Karma: 565 Posts: 334/498 Since: 03-18-21 |
But you need to put a different path ID number in ever single path (in the level order)
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Posted on 07-14-21, 02:58 pm in New Super Mario Bros The New Levels (rev. 1 by
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![]() something that resembles the blaze of a fire Karma: 565 Posts: 364/498 Since: 03-18-21 |
Ok, cool. Another opinion: put blocks 3 "block spaces" away from the ground instead of two, because it's easier to jump above enemies when they're going under blocks.
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Posted on 03-22-22, 09:07 am in nsmbw NewerSMBW Little Autumn Adventure
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![]() something that resembles the blaze of a fire Karma: 565 Posts: 434/498 Since: 03-18-21 |
Look nice. Not a NSMBW player but I think it is a good concept.
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Posted on 08-19-22, 09:36 am in Invent a Word
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![]() something that resembles the blaze of a fire Karma: 565 Posts: 444/498 Since: 03-18-21 |
Brogglish — something that's really random and / or kinda fun in some Wayne
Like in 'IShowSpeed is brogglish' |
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Posted on 04-03-21, 03:44 pm in New Super Mario Bros The New Levels
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![]() something that resembles the blaze of a fire Karma: 565 Posts: 10/498 Since: 03-18-21 |
Alpha post the ROM when you end editing the game because it looks awesome
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Posted on 04-05-21, 05:21 pm in someone know how to edit the blue koopa
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![]() something that resembles the blaze of a fire Karma: 565 Posts: 15/498 Since: 03-18-21 |
That sure looks cool
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Posted on 04-07-21, 02:22 pm in New Super Mario Bros The New Levels
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![]() something that resembles the blaze of a fire Karma: 565 Posts: 25/498 Since: 03-18-21 |
Posted by alpha guys, this logo is good or not ![]() ![]() great, right, it was skylander's idea, that it will stay like this, I think it's more remarkable ![]() Thank you for your support BL4ZED, every time I want to finish this hack ![]() ![]() No problem, man ![]() |
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Posted on 04-14-21, 01:17 pm in New Super Mario Bros. In Arms - teaser
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![]() something that resembles the blaze of a fire Karma: 565 Posts: 40/498 Since: 03-18-21 |
I only did a level, so when I finish world 1 I will give a link for the beta |
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Posted on 04-18-21, 08:42 am in What's up?
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![]() something that resembles the blaze of a fire Karma: 565 Posts: 49/498 Since: 03-18-21 |
I think, we, hackers of NSMB, are the ones that are maintaining NSMB alive and it's our job to continue to do that. We can't make NSMB die! |
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Posted on 04-18-21, 12:40 pm in What's up?
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![]() something that resembles the blaze of a fire Karma: 565 Posts: 53/498 Since: 03-18-21 |
Posted by alpha Exact friend, if I knew how to work with asm, I would create hack asm like skawo, well I hope that new hack of new members will come out I would like a new member to arrive in order to create a new hack, friend we can't let nsmb be underestimated, that would suck, seriously if i could work with asm i would create an asm that could put yoshi in the game, that would be a difficult edit, though i think it could be accomplished, no,getting back to the point, we are the new super mario bros hacking domain, we have to revive the community again, cheer up guys Oh yes, Skawo does really good ASM hacking. We need to work on our hacks so that NSMB doesn't die. |
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Posted on 04-20-21, 05:22 pm in princess Daisy made by me and another models of peach
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![]() something that resembles the blaze of a fire Karma: 565 Posts: 69/498 Since: 03-18-21 |
Looks awesome!
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Posted on 04-21-21, 10:57 am in What's up?
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![]() something that resembles the blaze of a fire Karma: 565 Posts: 72/498 Since: 03-18-21 |
Nice man, I've seen it and it looks awesome!
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Posted on 04-25-21, 04:29 pm in someone knows how the textures of world 8 are edited
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![]() something that resembles the blaze of a fire Karma: 565 Posts: 89/498 Since: 03-18-21 |
Honestly I can't help you, because I don't know the solution. If I knew it, I would help you, sorry
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Posted on 04-28-21, 03:39 pm in What's up?
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![]() something that resembles the blaze of a fire Karma: 565 Posts: 122/498 Since: 03-18-21 |
Posted by alpha You are right because I have a lot of creativity to make levels and I can do 2 levels per day if I propose it, in fact I almost finished world 2, beta 4 can be played until the middle of world 6, that's why it isthe penultimate beta, advice when do a level correct it once not to deal with problems later and "forget about the problems" that level has, another tip, edit things and combine them with bright colors for a better impression, also use long work mechanismsto do a kind of comfortable playability, put on good music to attract more audience because people love upbeat music that matches the level, here are my tips to get your trick out fast and well, and congratulations on the red koopa rank, buddy Yes, basically ![]() I have good ideas for levels too, but the levels aren't done yet |
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Posted on 05-01-21, 03:12 pm in Problem About Snake Blocks.
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![]() something that resembles the blaze of a fire Karma: 565 Posts: 137/498 Since: 03-18-21 |
No problem. Show me your level when you finish it
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Posted on 05-03-21, 01:13 pm in Problem About Snake Blocks. (rev. 1 by
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![]() something that resembles the blaze of a fire Karma: 565 Posts: 146/498 Since: 03-18-21 |
Posted by TraineeLuigie <image> DOIY Warning. World 1-4 snake blocks in the shape of DOIY.Won't appear in the Public Demo. That's kinda cool lol.I use it make sum puzzles Cool, but next time try to resize the image (it's gigantic ![]() |
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![]() something that resembles the blaze of a fire Karma: 565 Posts: 188/498 Since: 03-18-21 |
Posted by TraineeLuigie These switches reeeeeeeeally shocked me,so I had to post this to you all... "?"switch and "!"switch are same(maybe?).I couldn't find what's the different of them,so yeah. "P"switch can make the BLUE coins visible,but this is the only difference of it for other 2 switches. Red rings are very good for the level design.They can trigger "EVERYTHING" by modify its trigger mode. Both of all these things can trigger red coins,if you use the correct ID,then the switch can make the red coins visible. Actually,I think they can trigger many things by modify other scripts...like Tile God.I use it for create a parkour start point(by using a "!" switch). You can EVEN trigger the red coin BY USING STAR COIN TARGET ID OR BY USING EVENT TRIGGER BLOCK. But I don't think that can make players surprise.It can only trigger players shouts "MAMA F****R!" Bruh I knew that.! Switches also activate that Red blocks and turn snake blocks into coins |