Pages: 1
Hüseyin the Mighty |
Posted on 03-10-19, 12:22 am in NSMB2 Tilesets (rev. 2 by Hüseyin the Mighty on 11-01-20, 01:35 am)
|
Newcomer
Karma: 133 Posts: 1/7 Since: 08-18-17 |
Hüseyin the Mighty |
Posted on 02-17-21, 11:47 am in tutorial Editing existing tile animations
|
||||||||||||||||||
Newcomer
Karma: 133 Posts: 6/7 Since: 08-18-17 |
Adding new tile animations to NSMB2 without custom code isn't possible, but you can edit existing animations.
In this tutorial I will use one of the standard tilesets as an example (this works with any retail tileset that has tile animations. Open CoinKiller and right click on one of the standard tilesets in the tileset tab. Go to "Open in sarc editor" and a new window will open. Select one of the ctpk files in the BG_tex folder and export it. Here is a list of the ctpk files:
Once you exported one of the ctpk files, open it in Kukkii and import a new tile animation. Save the edited ctpk file and import it back into the tileset. Then you are done. List of problems why the custom tile animation might not work or crash the game:
Kukkii can be found here (Kukkii is a part of Kuriimu so download the latest release). |
Hüseyin the Mighty |
Posted on 12-07-20, 01:57 am in Super Mario Bros. Next
|
Newcomer
Karma: 133 Posts: 4/7 Since: 08-18-17 |
SMBNext: The Lost Levels is now out! This contains a huge collection of cut content from SMBNext that spans around three years of development.
Download it here: https://smbnext.net/lostlevels/ _________________________ YouTube |
Pages: 1