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Posted on 03-15-18, 06:26 am in Super Mario: Red Star Expedition (SM64 ROM Hack)
Micro-Goomba


Karma: 225
Posts: 9/16
Since: 06-06-17
Hello, everyone. Today I present to you my SM64 hack, Super Mario: Red Star Expedition. This is a shorter version of Super Mario: Power Star Expedition, as it contains 50 stars instead of 80. I realized that 80 stars would probably be too tough for me, so I made the hack more reasonable. This isn't exactly a new hack, however. It's kind of like SMPSE as it contains some of the levels from that hack. Anyway, more information can be found below, and if you want, you can post some feedback. It would be greatly appreciated.

Features
- Five brand new main courses and nine brand new secret courses (50 stars in total);
- three new hub worlds;
- some custom objects; and
- new music.

Screenshots (from SketchUp Make 2016)
None of the following screenshots are final.

Area 2 of Goomba Grasslands


Sky Jungle Slide


King Whomp's Freezing Pond


Lava level


Stuff for the first hub world


Bowser's Castle in Space


In-game screenshots

Area 2 of Goomba Grasslands


King Whomp's Freezing Pond


Main courses (names are subject to change)
Course 1: Goomba Grasslands
Course 2: Hot, Hot Desert
Course 3: Spooky Ghost Mansion
Course 4: Playful Candy Land
Course 5: Lava level

Bowser levels (names are subject to change)
King Whomp's Freezing Pond
King Bob-omb's Airship Fleet
Bowser's Castle in Space

Cap levels (names are subject to change)
Vanish Cap Cove
Magma Mine of the Metal Cap
Rainbow Road of the Wing Cap

Secret levels (names are subject to change)
Sky Jungle Slide
Galactic Spaceway
Beach level

I might upload a video soon. Thank you for reading.
Posted on 01-12-19, 06:08 am in Super Mario: Red Star Expedition (SM64 ROM Hack)
Micro-Goomba


Karma: 225
Posts: 15/16
Since: 06-06-17
In the spoiler below are two screenshots of a haunted mansion I just finished making for course 8, Spooky Ghost Mansion.

Posted on 06-06-17, 02:03 am in Super Mario: Power Star Expedition (SM64 ROM Hack) (rev. 6 by Paul721 on 12-05-17, 07:37 am)
Micro-Goomba


Karma: 225
Posts: 1/16
Since: 06-06-17
Hello, everybody. Today, I present to you my SM64 ROM hack, Super Mario: Power Star Expedition. Information and screenshots can be found below.

Features
- 10 brand new main courses and 9 brand new secret courses;
- new textures (from MKWii, NSMBW, SMG2, etc.);
- new music;
- some model replacements and retextures;
- some custom objects;
- 3 new hub worlds; and
- new backgrounds.

Progress
Fully completed main courses: 0/10 (Total model progress for main courses: 9%)
Fully completed secret courses: 0/9 (Total model progress for secret courses: 17%)
Music: 80%
Fully completed hub worlds: 0/3 (Total model progress for hub worlds: 5%)
Backgrounds: 95%
Custom objects: 5%
Model replacements: 5%
Retextures: 10%

Screenshots (from SketchUp Make 2016)


Course 3: Hot, Hot Desert (about 50% done)

Course 6: Spooky Ghost Mansion (about 25% done)

Course 10: Heavy Metal Factory (about 25% done)


Area 2 of Goomba Skylands (about 15% done)

Secret Sky Level (about 5% done)


Courses

Main courses (names may change)
Course 1: Autumn Forest
Course 2: Goomba Skylands
Course 3: Dark, Flooded Cave
Course 4: Hot, Hot Desert
Course 5: Spooky Ghost Mansion
Course 6: Chilly Snow Land
Course 7: Dark, Abandoned Village
Course 8: Galactic Spaceway
Course 9: Volcanic Valley
Course 10: Scorching Lava Factory

Secret courses (names may change)
- Metal Cap Magma Mine
- Vanish Cap Cove
- Wing Cap Rainbow Road
- King Whomp's Freezing Lake <- This is the first Bowser level.
- Bowser's Spooky Castle <- This is the second Bowser level.
- Bowser's Castle in Space <- This is the final Bowser level. Also, this level will contain two Power Stars.
- Secret Beach level
- Secret Sky level
- Playful Candy Land

Thank you for reading.
Posted on 11-28-17, 03:31 am in Super Mario: Power Star Expedition (SM64 ROM Hack) (rev. 1 by Paul721 on 12-17-17, 11:27 pm)
Micro-Goomba


Karma: 225
Posts: 5/16
Since: 06-06-17
Thank you, kind people. So, anyway, I made some more progress in course 10. Here are some screenshots:



I know the course isn't too different, but I kind of just wanted to post some screenshots, so there they are. Also, this level already has over 9,000 triangles in it somehow, and I'm not even halfway done. That kind of worries me, as I believe SM64 can only support up to 20,000 triangles. But, I can probably delete quite a few polygons for the collision map, so hopefully there won't be an issue.

EDIT: There are a few random things off to the side in this model, and some of them will not be used, so that gives me even more triangles to work with. I'm not really sure why I wanted to write this, but whatever.
Posted on 12-05-17, 07:13 am in Super Mario: Power Star Expedition (SM64 ROM Hack) (rev. 1 by Paul721 on 12-05-17, 07:36 am)
Micro-Goomba


Karma: 225
Posts: 6/16
Since: 06-06-17
Thank you for the feedback, guys. And yes, this is a Super Mario 64 (for the N64) hack. If this were a Super Mario 64 DS hack, I would have wrote "SM64DS ROM Hack" in the title. Also, even though you have established that this is an SM64 hack, I still do appreciate the compliment about this being "better than ASMB3D". However, my goal is not to be "better than" any hack; I merely want to make the highest quality hack I can. I am not competing with anyone.

Oh, and the progress pretty much is up to date, but I suppose it could be updated a bit more; I'll do that now.
Posted on 11-11-18, 08:45 am in Super Mario: Red Star Expedition (SM64 ROM Hack)
Micro-Goomba


Karma: 225
Posts: 14/16
Since: 06-06-17
Below are some screenshots of the space level (this course is in its early stages):

Posted on 12-17-17, 11:55 pm in Super Mario: Power Star Expedition (SM64 ROM Hack) (rev. 2 by Paul721 on 12-18-17, 05:13 am)
Micro-Goomba


Karma: 225
Posts: 7/16
Since: 06-06-17
I was debating whether or not I should show screenshots of the final Bowser level, and, well, I decided that I should show them. Here they are:
I think I UV mapped everything in this level so far, so that's cool, I guess.


Oh, and here is a screenshot of the Metal Cap stage (only a bit of UV mapping done here):
Once again, feedback, as always, is greatly appreciated.

EDIT: I forgot to mention that the ground texture in the Metal Cap level will be scaled up quite a bit, because it obviously repeats way too many times.
Posted on 08-11-18, 07:31 am in Super Mario: Red Star Expedition (SM64 ROM Hack)
Micro-Goomba


Karma: 225
Posts: 12/16
Since: 06-06-17
Do you guys like these Toad Houses? I think they look kind of bad but not too bad at the same time, so please tell me what you guys think.

Posted on 08-23-18, 02:31 am in Super Mario: Red Star Expedition (SM64 ROM Hack)
Micro-Goomba


Karma: 225
Posts: 13/16
Since: 06-06-17
I was initially going to show off this level in the form of a video when I completely finish it, but since I had to switch to SM64 ROM Manager for the model to work in-game, I have some things to get used to. As such, fully completing this model may take a little bit longer than I thought, and I just want to show more progress already. Here are some screenshots of course 2, currently called Goomba Grasslands.



The visual map and collision map are completely done, except for a few bugs that came up. After I fix said bugs, I can start placing objects, and then I can make a video. Also, if you want, leave some feedback. It would be greatly appreciated.
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