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Posted on 02-29-12, 07:07 pm
Roy Koopa


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Soo, Sprite 84 is a Zoom Sprite. But I dont know how to use the Sprite DB, so could someone put it in the DB with this informations?:

00 00 DD UU ZL ZR

DD = Delay: 0-255 in milliseconds
UU = Unknown
ZL = Zoom Left (Zooms if you are left from the sprite)
ZR = Zoom Right (Zooms if you are right from the sprite)

How zoom works: values from 0-F are Zoom in. 10 is reset to default. 10-1E is zoom out.
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Posted on 02-29-12, 11:47 pm
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Ok, I tried my best to put what you just said into the SpriteDB.
Can someone confirm what I put is correct?
Posted on 03-01-12, 07:47 am
Roy Koopa
The guy who does things.

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That looks correct. Glad to know people are figuring this stuff out. Must take a lot of trial and error, though.
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Posted on 03-01-12, 11:50 am
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This sprite seems interesting to me. Perhaps we could make some cool, NSMBWii-like stuff with it. Is there by any chance a way to make its effect permanent until another zoom sprite is met?
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Posted on 03-01-12, 03:07 pm
Fuzz Ball
KirbyFanatic64 (LOL)

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Posted by ray
How zoom works: values from 0-F are Zoom in. 10 is reset to default. 10-1E is zoom out.


Excuse me, in which nybble?
nybble 8-9 or 10-11, doesn't it?
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Posted on 03-01-12, 03:08 pm


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The Sprite is permanent until you change the view, get to another Zoom or die.
Posted on 03-01-12, 03:27 pm
Roy Koopa


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With this sprite you can make some cool looking effects like in NSMBWii That's what we did in NSHB
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Posted on 03-01-12, 07:18 pm
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Posted by NsmB_PrO
The Sprite is permanent until you change the view, get to another Zoom or die.

Ah. So the 'delay' is how long the zoom effect takes to apply, right? I thought it was the time the zoom effect stayed before returning to default zoom.
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Posted on 03-01-12, 08:34 pm
Roy Koopa


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Yes, you are right. You could also say, its the zooming speed.
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Posted on 03-02-12, 03:43 pm
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Posted by MarioSunshine
Posted by ray
How zoom works: values from 0-F are Zoom in. 10 is reset to default. 10-1E is zoom out.


Excuse me, in which nybble?
nybble 8-9 or 10-11, doesn't it?
I think I might be correct.
In zoom in, entering 0 will cause it to zoom up more than F isn't it?
If yes, then entering 1E will make it zoom out more than 11, in the same case.

How about if our view is just standard height (192 pixels) and we want to zoom out?
Lastly, thanks for your discoveries!
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