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Hiccup |
Posted on 07-25-14, 07:06 pm
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Birdo
Karma: 2754 Posts: 926/2091 Since: 06-26-11 |
In editor revision 378.
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Dirbaio |
Posted on 07-25-14, 09:53 pm
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Super Mario
( ͡° ͜ʖ ͡°) Karma: 10020 Posts: 4088/4457 Since: 06-08-11 |
what
Could you provide more dwtails? I have no idea what "changes text to ???" means. What text? Where? When? |
Hiccup |
Posted on 07-26-14, 10:41 am
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Birdo
Karma: 2754 Posts: 927/2091 Since: 06-26-11 |
Menu text, that is stored in BMG files. When you edit anything and save, like a level.
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New Super Wario2 |
Posted on 07-26-14, 10:47 am
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Cheep-cheep
Karma: 182 Posts: 149/190 Since: 06-13-13 |
Edit the BGM file to the normal text.
_________________________ My Youtube channel: https://m.youtube.com/channel/UCnqXgHywVZoDlHNhFh5Ib3w Layout by Tierage. |
Hiccup |
Posted on 07-26-14, 10:49 am
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Birdo
Karma: 2754 Posts: 928/2091 Since: 06-26-11 |
That is a solution to the problem, yes. But it does not prevent the bug.
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Dirbaio |
Posted on 07-26-14, 11:21 am
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Super Mario
( ͡° ͜ʖ ͡°) Karma: 10020 Posts: 4089/4457 Since: 06-08-11 |
So saving a file in DLP mode causes the BMG to get corrupted?
Does the file itself really get corrupted (as in, you open it in an hex editor and look at the data and it's different)? Or it's correct in ROM but in-game it looks wrong? (I'm asking because these are two VERY different things.) |
Hiccup |
Posted on 07-27-14, 10:13 am (rev. 2 by Hiccup on 07-28-14, 12:31 pm)
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Birdo
Karma: 2754 Posts: 930/2091 Since: 06-26-11 |
Sorry, I can't seem to recreate it. (Probably shouldn't have made the thread, if I couldn't recreate it).
(I will be sure to upload a patch and post information, next time it happens.) |
Dirbaio |
Posted on 07-27-14, 10:34 am
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Super Mario
( ͡° ͜ʖ ͡°) Karma: 10020 Posts: 4090/4457 Since: 06-08-11 |
blarg
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