View changes for revision:
By alpha on 06-17-21, 10:03 am |
Category 'Platforms and ropes', known |
Random notes:
- When the player is fully submerged in water, they can only use the spin block when ducking, and even then, it just propels the swimming player upward - not putting them into "spinning mode". When the player reaches the surface (if there is one), they stop going up. |
Data files: • /enemy/spin_obj.nsbmd (spin_object) |
Sprite fields: • Trigger ID: value at nybble 2-3 • Unknown 8: value at nybble 8. Used in-game. Doesn't do anything notable. • Unknown 9: value at nybble 9. Used in-game. Doesn't do anything notable. • Spin Jump: value at nybble 1. does not need to have a value to appear |
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By alpha on 06-17-21, 10:11 am |
Category 'Platforms and ropes', known |
Random notes:
- When the player is fully submerged in water, they can only use the spin block when ducking, and even then, it just propels the swimming player upward - not putting them into "spinning mode". When the player reaches the surface (if there is one), they stop going up. |
Data files: • /enemy/spin_obj.nsbmd (spin_object) |
Sprite fields: • Trigger ID: value at nybble 2-3. Swiches and controllers • Unknown 8: value at nybble 8. Used in-game. Doesn't do anything notable. • Unknown 9: value at nybble 9. Used in-game. Doesn't do anything notable. • Spin Jump: value at nybble 11. does not need to have a value to appear |
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