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Spin Block (95, rev. 17)
By  Hiccup on 04-28-18, 04:54 pm
Category 'Platforms and ropes', known
Random notes:
- When the player is fully submerged in water, they can only use the spin block when ducking, and even then, it just propels the swimming player upward - not putting them into "spinning mode". When the player reaches the surface (if there is one), they stop going up.
Data files:
• /enemy/spin_obj.nsbmd (spin_object)
Sprite fields:
Trigger ID: value at nybble 2-3
Unknown 8: value at nybble 8. Used in-game. Doesn't do anything notable.
Unknown 9: value at nybble 9. Used in-game. Doesn't do anything notable.
Spin Block (95, rev. 18)
By  alpha on 06-17-21, 10:03 am
Category 'Platforms and ropes', known
Random notes:
- When the player is fully submerged in water, they can only use the spin block when ducking, and even then, it just propels the swimming player upward - not putting them into "spinning mode". When the player reaches the surface (if there is one), they stop going up.
Data files:
• /enemy/spin_obj.nsbmd (spin_object)
Sprite fields:
Trigger ID: value at nybble 2-3
Unknown 8: value at nybble 8. Used in-game. Doesn't do anything notable.
Unknown 9: value at nybble 9. Used in-game. Doesn't do anything notable.
Spin Jump: value at nybble 1. does not need to have a value to appear