View changes for revision:
By Hiccup on 01-16-16, 07:54 pm |
Category 'Platforms and ropes', known, fully documented |
You can't make it longer, so try putting two beside each other without "Wait for Mario" checked. |
Data files: • /enemy/n_lift_line.nsbtx (normal_lift_line) |
Sprite fields: • Starting direction: list at nybble 7: 0=Up/Right,1=Down/Left • Speed: list at nybble 5: 0=60 pixels/sec,1=90 pixels/sec,2=120 pixels/sec,3=180 pixels/sec • Movement trigger: list at nybble 6: 0=On its own,1=Once stood on • 0=Disable/1=Enable Trigger ID check: checkbox at nybble 4 with mask 1 • Trigger ID 1: value at nybble 2-3 • Trigger ID 2: value at nybble 0-1 • Unknown Nybble 11: value at nybble 11. Used as 2 and 6 in Unused Level 1. |
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By Hiccup on 04-28-18, 04:54 pm |
Category 'Platforms and ropes', known |
You can't make it longer, so try putting two beside each other without "Wait for Mario" checked. |
Data files: • /enemy/n_lift_line.nsbtx (normal_lift_line) |
Sprite fields: • Starting direction: list at nybble 7: 0=Up/Right,1=Down/Left • Speed: list at nybble 5: 0=60 pixels/sec,1=90 pixels/sec,2=120 pixels/sec,3=180 pixels/sec • Movement trigger: list at nybble 6: 0=On its own,1=Once stood on • 0=Disable/1=Enable Trigger ID check: checkbox at nybble 4 with mask 1 • Trigger ID 1: value at nybble 2-3 • Trigger ID 2: value at nybble 0-1 • Unknown 11: value at nybble 11. Used as 2 and 6 in Unused Level 1. |
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