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Line-controlled lift (91, rev. 23)
By  KingYoshi on 12-22-15, 10:12 pm
Category 'Platforms and ropes', known, fully documented
You can't make it longer, so try putting two beside each other without "Wait for Mario" checked.
Data files:
• /enemy/n_lift_line.nsbtx (normal_lift_line)
Sprite fields:
Starting direction: list at nybble 7: 0=Up/Right,1=Down/Left
Speed: list at nybble 5: 0=60 pixels/sec,1=90 pixels/sec,2=120 pixels/sec,3=180 pixels/sec
Movement trigger: list at nybble 6: 0=On its own,1=When touched at least once
0=Disable/1=Enable Trigger ID check: checkbox at nybble 4 with mask 1
Trigger ID 1: value at nybble 2-3
Trigger ID 2: value at nybble 0-1
Falling speed: value at nybble 11. Used in unused level 1 only
Track-controlled lift (91, rev. 24)
By  Hiccup on 01-15-16, 02:58 pm
Category 'Platforms and ropes', known, fully documented
You can't make it longer, so try putting two beside each other without "Wait for Mario" checked.
Data files:
• /enemy/n_lift_line.nsbtx (normal_lift_line)
Sprite fields:
Starting direction: list at nybble 7: 0=Up/Right,1=Down/Left
Speed: list at nybble 5: 0=60 pixels/sec,1=90 pixels/sec,2=120 pixels/sec,3=180 pixels/sec
Movement trigger: list at nybble 6: 0=On its own,1=When touched at least once
0=Disable/1=Enable Trigger ID check: checkbox at nybble 4 with mask 1
Trigger ID 1: value at nybble 2-3
Trigger ID 2: value at nybble 0-1
Falling speed: value at nybble 11. Used in unused level 1 only