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Line-controlled Moving Platform (91, rev. 13)
By  Hiccup on 03-16-15, 03:44 pm
Category 'Platforms and ropes', known, fully documented
You can't make it longer, so try putting two beside each other without "Wait for Mario" checked.
Data files:
• /enemy/n_lift_line.nsbtx
Sprite fields:
Input ID 1: value at nybble 0-1. Unused.
Input ID 2: value at nybble 2-3. Ditto. How does this differ?
Use Input ID: checkbox at nybble 4 with mask 1
Speed: list at nybble 5: 0=Slowest,1=Medium,2=Fast,3=Fastest
Wait for Mario: checkbox at nybble 6 with mask 1. Will only move when stood on.
Start direction: list at nybble 7: 0=Up/Right,1=Down/Left
Falling speed: value at nybble 11. Used in unused level 1 only
Line-controlled Moving Platform (91, rev. 14)
By  MeroMero on 05-02-15, 06:10 pm
Category 'Platforms and ropes', known, fully documented
You can't make it longer, so try putting two beside each other without "Wait for Mario" checked.
Data files:
• /enemy/n_lift_line.nsbtx
Sprite fields:
Starting direction: list at nybble 7: 0=Up/Right,1=Down/Left
Speed: list at nybble 5: 0=60 pixels/sec,1=90 pixels/sec,2=120 pixels/sec,3=180 pixels/sec
Movement trigger: list at nybble 6: 0=On its own,1=When stood on at least once
Use Input ID: checkbox at nybble 4 with mask 1
Trigger ID 1: value at nybble 2-3
Trigger ID 2: value at nybble 0-1
Falling speed: value at nybble 11. Used in unused level 1 only