View changes for revision:
By Thierry on 07-14-14, 11:51 pm |
Category 'Platforms and ropes', known, fully documented |
You can't make it longer, so try putting two beside each other without "Wait for Mario" checked. |
Data files: • /enemy/n_lift_line.nsbtx |
Sprite fields: • Input ID 1: value at nybble 0-1 • Input ID 2: value at nybble 2-3 • Use Input ID: checkbox at nybble 4 with mask 1 • Speed: list at nybble 5: 0=Slowest,1=Medium,2=Fast,3=Fastest • Wait for Mario: checkbox at nybble 6 with mask 1. Will only move when stood on. • Start direction: list at nybble 7: 0=Up/Right,1=Down/Left • Falling speed: value at nybble 11. Used in unused level 1 only |
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By Hiccup on 10-26-14, 02:18 pm |
Category 'Platforms and ropes', known, fully documented |
You can't make it longer, so try putting two beside each other without "Wait for Mario" checked. |
Data files: • /enemy/n_lift_line.nsbtx |
Sprite fields: • Input ID 1: value at nybble 0-1. Unused. • Input ID 2: value at nybble 2-3. Ditto. How does this differ? • Use Input ID: checkbox at nybble 4 with mask 1 • Speed: list at nybble 5: 0=Slowest,1=Medium,2=Fast,3=Fastest • Wait for Mario: checkbox at nybble 6 with mask 1. Will only move when stood on. • Start direction: list at nybble 7: 0=Up/Right,1=Down/Left • Falling speed: value at nybble 11. Used in unused level 1 only |
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