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Rotating triangle lift (86, rev. 35)
By  MeroMero on 02-08-16, 08:54 pm
Category 'Platforms and ropes', known, fully documented
"Only someone with direct access to the database can procede this modification : Class ID is actually 180, not 6 !"
Data files:
• /enemy/tri_lift.nsbmd (triangle_lift)
Sprite fields:
Rotation: list at nybble 7: 0=Counterclockwise,1=Clockwise. Does not apply if Nybble 9 is set to 2.
Spinning: list at nybble 9: 0=Constant,1=120° periodically,2=When stood on
+8 pixels down: checkbox at nybble 4 with mask 1
Faster: checkbox at nybble 5 with mask 1
Stick to a line: checkbox at nybble 6 with mask 1. If you want to go right, put clockwise. If you want to go left, put counterclockwise.
Trigger ID 1: value at nybble 2-3
Trigger ID 2: value at nybble 0-1
Rotating triangle lift (86, rev. 36)
By  MeroMero on 02-08-16, 08:55 pm
Category 'Platforms and ropes', known, fully documented
"Only someone with direct access to the database can procede this modification : Class ID is actually 180, not 6 !"
Data files:
• /enemy/tri_lift.nsbmd (triangle_lift)
Sprite fields:
Rotation: list at nybble 7: 0=Counterclockwise,1=Clockwise. Does not apply if Nybble 9 is set to 2.
Spinning: list at nybble 9: 0=Constant,1=120° periodically,2=When stood on
Shift 8 pixels down: checkbox at nybble 4 with mask 1
Faster: checkbox at nybble 5 with mask 1
Stick to a line: checkbox at nybble 6 with mask 1. If you want to go right, put clockwise. If you want to go left, put counterclockwise.
Trigger ID 1: value at nybble 2-3
Trigger ID 2: value at nybble 0-1