View changes for revision:
By MeroMero on 02-08-16, 08:54 pm |
Category 'Platforms and ropes', known, fully documented |
"Only someone with direct access to the database can procede this modification : Class ID is actually 180, not 6 !" |
Data files: • /enemy/tri_lift.nsbmd (triangle_lift) |
Sprite fields: • Rotation: list at nybble 7: 0=Counterclockwise,1=Clockwise. Does not apply if Nybble 9 is set to 2. • Spinning: list at nybble 9: 0=Constant,1=120° periodically,2=When stood on • +8 pixels down: checkbox at nybble 4 with mask 1 • Faster: checkbox at nybble 5 with mask 1 • Stick to a line: checkbox at nybble 6 with mask 1. If you want to go right, put clockwise. If you want to go left, put counterclockwise. • Trigger ID 1: value at nybble 2-3 • Trigger ID 2: value at nybble 0-1 |
|
⇨
|
By MeroMero on 02-08-16, 08:55 pm |
Category 'Platforms and ropes', known, fully documented |
"Only someone with direct access to the database can procede this modification : Class ID is actually 180, not 6 !" |
Data files: • /enemy/tri_lift.nsbmd (triangle_lift) |
Sprite fields: • Rotation: list at nybble 7: 0=Counterclockwise,1=Clockwise. Does not apply if Nybble 9 is set to 2. • Spinning: list at nybble 9: 0=Constant,1=120° periodically,2=When stood on • Shift 8 pixels down: checkbox at nybble 4 with mask 1 • Faster: checkbox at nybble 5 with mask 1 • Stick to a line: checkbox at nybble 6 with mask 1. If you want to go right, put clockwise. If you want to go left, put counterclockwise. • Trigger ID 1: value at nybble 2-3 • Trigger ID 2: value at nybble 0-1 |
|