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Rotating triangle lift (86, rev. 28)
By  Hiccup on 05-11-15, 10:28 am
Category 'Platforms and ropes', known, fully documented
"Only someone with direct access to the database can procede this modification : Class ID is actually 180, not 6 !"
Data files:
• /enemy/tri_lift.nsbmd (triangle_lift)
Sprite fields:
Rotation: list at nybble 7: 0=Counterclockwise,1=Clockwise
Spinning: list at nybble 9: 0=Permanent,1=120° periodically,2=When stood on
Shift position: list at nybble 4: 0=No shifting,1=8 pixels down
Faster: checkbox at nybble 5 with mask 1
0=Don't/1=stick to a line: checkbox at nybble 6 with mask . If you want to go right put clockwise. If you want to go left put counterclockwise.
Trigger ID 1: value at nybble 2-3
Trigger ID 2: value at nybble 0-1
Rotating triangle lift (86, rev. 29)
By  Hiccup on 05-30-15, 12:51 pm
Category 'Platforms and ropes', known, fully documented
"Only someone with direct access to the database can procede this modification : Class ID is actually 180, not 6 !"
Data files:
• /enemy/tri_lift.nsbmd (triangle_lift)
Sprite fields:
Rotation: list at nybble 7: 0=Counterclockwise,1=Clockwise
Spinning: list at nybble 9: 0=Constant,1=120° periodically,2=When stood on
Shift position: list at nybble 4: 0=No shifting,1=8 pixels down
Faster: checkbox at nybble 5 with mask 1
0=Don't/1=stick to a line: checkbox at nybble 6 with mask . If you want to go right put clockwise. If you want to go left put counterclockwise.
Trigger ID 1: value at nybble 2-3
Trigger ID 2: value at nybble 0-1