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Rotating Triangle Platform (86, rev. 21)
By  Hiccup on 03-16-15, 12:33 pm
Category 'Platforms and ropes', known, fully documented
"Only someone with direct access to the database can procede this modification : Class ID is actually 180, not 6 !"
Data files:
• /enemy/tri_lift.nsbmd
Sprite fields:
Input ID 1: value at nybble 0-1
Input ID 2: value at nybble 2-3
Shift ½ tile down: checkbox at nybble 4 with mask 1
Faster: checkbox at nybble 5 with mask 1
Stick to line: checkbox at nybble 6 with mask 1. If you want to go right put clockwise. If you want to go left put counterclockwise.
Rotation: list at nybble 7: 0=Counterclockwise,1=Clockwise
Type: list at nybble 9: 0=Always spinning,1=Spins 120° occasionally,2=Spins when stood on
Rotating Triangle Platform (86, rev. 22)
By  MeroMero on 05-02-15, 06:05 pm
Category 'Platforms and ropes', known, fully documented
"Only someone with direct access to the database can procede this modification : Class ID is actually 180, not 6 !"
Data files:
• /enemy/tri_lift.nsbmd
Sprite fields:
Rotation: list at nybble 7: 0=Counterclockwise,1=Clockwise
Spinning: list at nybble 9: 0=Permanent,1=120° periodically,2=When stood on
Shift 8 pixels down: list at nybble 4: 1=Yes,0=No
Faster: checkbox at nybble 5 with mask 1
Stick to a line: list at nybble 6: 1=Yes,0=No. If you want to go right put clockwise. If you want to go left put counterclockwise.
Trigger ID 1: value at nybble 2-3
Trigger ID 2: value at nybble 0-1