View changes for revision:
By Hiccup on 03-16-15, 12:33 pm |
Category 'Platforms and ropes', known, fully documented |
"Only someone with direct access to the database can procede this modification : Class ID is actually 180, not 6 !" |
Data files: • /enemy/tri_lift.nsbmd |
Sprite fields: • Input ID 1: value at nybble 0-1 • Input ID 2: value at nybble 2-3 • Shift ½ tile down: checkbox at nybble 4 with mask 1 • Faster: checkbox at nybble 5 with mask 1 • Stick to line: checkbox at nybble 6 with mask 1. If you want to go right put clockwise. If you want to go left put counterclockwise. • Rotation: list at nybble 7: 0=Counterclockwise,1=Clockwise • Type: list at nybble 9: 0=Always spinning,1=Spins 120° occasionally,2=Spins when stood on |
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By MeroMero on 05-02-15, 06:05 pm |
Category 'Platforms and ropes', known, fully documented |
"Only someone with direct access to the database can procede this modification : Class ID is actually 180, not 6 !" |
Data files: • /enemy/tri_lift.nsbmd |
Sprite fields: • Rotation: list at nybble 7: 0=Counterclockwise,1=Clockwise • Spinning: list at nybble 9: 0=Permanent,1=120° periodically,2=When stood on • Shift 8 pixels down: list at nybble 4: 1=Yes,0=No • Faster: checkbox at nybble 5 with mask 1 • Stick to a line: list at nybble 6: 1=Yes,0=No. If you want to go right put clockwise. If you want to go left put counterclockwise. • Trigger ID 1: value at nybble 2-3 • Trigger ID 2: value at nybble 0-1 |
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