View changes for revision:                                                         
Zoom (84, rev. 8)
By  MeroMero on 08-28-13, 05:28 pm
Category 'Camera controllers', known, fully documented
Technically the documentation for this sprite is complete, see this post for further explanation :
http://nsmbhd.net/thread/1566-visual-representation-of-sprites-84-and-245-suggestion/#23062
Data files: none
Sprite fields:
Delay: value at nybble 4-5
Zone width: value at nybble 6. 0=Infinite
Zone height: value at nybble 7. 0=Infinite
Zoom left: value at nybble 8-9. This value will match the width (in tiles) in-game. By default the game uses a width of 16 tiles, with this sprite you can use any width between 8 and 24 included. Don't forget the game always use a ratio of 4 tiles in width for 3 tiles in height, so to keep the best aspect you might want to put in this field a value divisible by 4.
Zoom right: value at nybble 10-11. Same comment as above.
Camera Controller - Zoom (84, rev. 9)
By  Hiccup on 09-07-13, 12:05 pm
Category 'Camera controllers', known, fully documented
Technically the documentation for this sprite is complete, see this post for further explanation :
http://nsmbhd.net/thread/1566-visual-representation-of-sprites-84-and-245-suggestion/#23062
Data files: none
Sprite fields:
Delay: value at nybble 4-5
Zone width: value at nybble 6. 0=Infinite
Zone height: value at nybble 7. 0=Infinite
Zoom left: value at nybble 8-9. This value will match the width (in tiles) in-game. By default the game uses a width of 16 tiles, with this sprite you can use any width between 8 and 24 included. Don't forget the game always use a ratio of 4 tiles in width for 3 tiles in height, so to keep the best aspect you might want to put in this field a value divisible by 4.
Zoom right: value at nybble 10-11. Same comment as above.