View changes for revision:
By MeroMero on 05-13-13, 03:55 pm |
Category 'Camera controllers', known |
Does have more settings.
NSMB wii Hackers know how the NSMB wii zoom sprite works.
Ask Skawo how he did it in Another DS. |
Data files: none |
Sprite fields: • Delay: value at nybble 4-5 • Unknown 6-7: value at nybble 6-7. Does have more settings. NSMB wii Hackers know how the NSMB wii zoom sprite works. • Zoom Left: value at nybble 8-9. This value will match the width (in tiles) in-game. By default the game uses a width of 16 tiles, with this sprite you can use any width between 8 and 24 included. Don't forget the game always use a ratio of 4 tiles in width for 3 tiles in height, so to keep the best aspect you might want to put in this field a value divisible by 4. • Zoom Right: value at nybble 10-11. Same comment as above. |
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By MeroMero on 08-28-13, 05:28 pm |
Category 'Camera controllers', known, fully documented |
Technically the documentation for this sprite is complete, see this post for further explanation :
http://nsmbhd.net/thread/1566-visual-representation-of-sprites-84-and-245-suggestion/#23062 |
Data files: none |
Sprite fields: • Delay: value at nybble 4-5 • Zone width: value at nybble 6. 0=Infinite • Zone height: value at nybble 7. 0=Infinite • Zoom left: value at nybble 8-9. This value will match the width (in tiles) in-game. By default the game uses a width of 16 tiles, with this sprite you can use any width between 8 and 24 included. Don't forget the game always use a ratio of 4 tiles in width for 3 tiles in height, so to keep the best aspect you might want to put in this field a value divisible by 4. • Zoom right: value at nybble 10-11. Same comment as above. |
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