View changes for revision:
By Hiccup on 03-16-15, 12:09 pm |
Category 'Camera controllers', known, fully documented |
Technically the documentation for this sprite is complete, just confusing, there is a suggestion of a visual representation of the sprites effects to make it easier to understand:
http://nsmbhd.net/thread/1566-visual-representation-of-sprites-84-and-245-suggestion/#23062 |
Data files: none |
Sprite fields: • Delay: value at nybble 4-5 • Zone width: value at nybble 6. 0=infinite. • Zone height: value at nybble 7. 0=infinite. • Zoom left: value at nybble 8-9. This value will match the width (in tiles) in-game. By default the game uses a width of 16 tiles, with this sprite you can use any width between 8 and 24 included. Don't forget the game always use a ratio of 4 tiles in width for 3 tiles in height, so to keep the best aspect you might want to put in this field is a value divisible by 4. • Zoom right: value at nybble 10-11. Ditto. |
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By Hiccup on 08-24-16, 08:27 am |
Category 'Camera controllers', known, fully documented |
Technically the documentation for this sprite is complete, just confusing, there is a suggestion of a visual representation of the sprites effects to make it easier to understand:
http://nsmbhd.net/thread/1566-visual-representation-of-sprites-84-and-245-suggestion/#23062
Here are the heights you get with each width:
24 width - 18 height |
Data files: none |
Sprite fields: • Delay: value at nybble 4-5 • Zone width: value at nybble 6. 0=infinite. • Zone height: value at nybble 7. 0=infinite. • Zoom left: value at nybble 8-9. This value will match the width (in tiles) in-game. By default the game uses a width of 16 tiles, with this sprite you can use any width between 8 and 24 included. Don't forget the game always use a ratio of 4 tiles in width for 3 tiles in height, so to keep the best aspect you might want to put in this field is a value divisible by 4. • Zoom right: value at nybble 10-11. Ditto. |
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