By Asprok on 03-30-14, 01:41 am |
Category 'Other', known |
Brick/? block that activates when spawned. Used by the game when ? block is hit.
Work in progress.
Fields in here were translated from single nibble flipping.
Please contribute by figuring out what the different combinations of sprite data do. Post your findings here: http://board.dirbaio.net/thread.php?id=244
Nibbles 6-7 with AA makes a dud block spawn something weird.
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Data files: none |
Sprite fields: • Item overlap when spawned: checkbox at nybble 8 with mask 1 • Item type?: list at nybble 11: 0=Mushroom/Fire Flower,1=Starman,2=Coin,3=Poof?,4=2 Coins?,5=Mega Mushroom,6=Mushroom,7=1-Up,8=Mushroom 2,9=Fire Flower,10=Vine,11=Blue Shell,12=Mushroom 3,13=Spring,14=Mushroom 4,15=No Item?. Having Raw Sprite Data 00 00 00 00 0F 59 is Mini Mushroom for some reason. • Unknown 4: list at nybble 4: 0=No modification,1=Throw item right,2=Dud block,9=Throw item left • Unknown 5: checkbox at nybble 5 with mask 1 • Start with Dud block: list at nybble 6: 0=No,8=Yes. Change to checkbox with mask 8 when checkbox bug is fixed • Item goes to touch screen: list at nybble 7: 0=No,15=Yes. Change to checkbox with mask 15 when checkbox bug is fixed • Unknown 9: list at nybble 9: 0=No modification,1=Throw item right,4=Item falls/throw item if on solid,15=Item spawns like touchscreen • Unknown 10: list at nybble 10: 0=No modification,1=Dud block,2=Brick spawn item,3=Brick into dud block,4=Block disappear item goes up,5=Block disappear,6=? Block disappear item go down,7=Block disappear 2,8=Nibble value in sprite 31,9=Dud block 2,11=Dud block 3,12=10 coin brick + item,13=10 coin brick,14=static Coin + item going down,15=Static Coin |
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By Asprok on 03-30-14, 02:42 am |
Category 'Other', known |
Brick/? block that activates when spawned. Used by the game when ? block is hit.
Work in progress.
Fields in here were translated from single nibble flipping.
Please contribute by figuring out what the different combinations of sprite data do. Post your findings here: http://board.dirbaio.net/thread.php?id=244
Nibbles 6-7 with AA makes a dud block spawn something weird.
00 00 00 00 00 00 |
Data files: none |
Sprite fields: • Unknown 4: list at nybble 4: 0=No modification,1=Throw item right,2=Dud block,9=Throw item left • Unknown 5: checkbox at nybble 5 with mask 1 • Start with wud block: checkbox at nybble 6 with mask 8 • Item goes to touch screen: checkbox at nybble 7 with mask 15 • Item overlap when spawned: checkbox at nybble 8 with mask 1 • Unknown 9: list at nybble 9: 0=No modification,1=Throw item right,4=Item falls/throw item if on solid,15=Item spawns like touchscreen • Unknown 10: list at nybble 10: 0=No modification,1=Dud block,2=Brick spawn item,3=Brick into dud block,4=Block disappear item goes up,5=Block disappear,6=? Block disappear item go down,7=Block disappear 2,8=Nibble value in sprite 31,9=Dud block 2,11=Dud block 3,12=10 coin brick + item,13=10 coin brick,14=static Coin + item going down,15=Static Coin • Item type: list at nybble 11: 0=Mushroom/Fire Flower,1=Starman,2=Coin,3=Poof?,4=2 Coins?,5=Mega Mushroom,6=Mushroom,7=1-Up,8=Mushroom 2,9=Fire Flower,10=Vine,11=Blue Shell,12=Mushroom 3,13=Spring,14=Mushroom 4,15=No Item?. Having Raw Sprite Data 00 00 00 00 0F 59 is mini mushroom for some reason. |
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