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Self-activating brick/block (83, rev. 2)
By  TheTicklishYoshi on 12-24-12, 08:23 am
Category 'Other', known
Brick/Q Block that activates when spawned. Used by the game when ? block is hit
Work In progress.

Fields in here were translated from single nibble flipping.

Please contribute by figuring out what the different combinations of sprite data do. Post your findings here: http://board.dirbaio.net/thread.php?id=244

Nibbles 6-7 with AA makes a dud block spawn something. weird.

Data files: none
Sprite fields:
Item overlap when spawned: checkbox at nybble 8 with mask 1
Item type?: list at nybble 11: 0=Mushroom/Fire Flower,1=Starman,2=Coin,3=Poof?,4=2 Coins?,5=Mega Mushroom,6=Mushroom,7=1-Up,8=Mushroom 2,9=Fire Flower,10=Vine,11=Blue Shell,12=Mushroom 3,13=Spring,14=Mushroom 4,15=No Item?. Having Raw Sprite Data 00 00 00 00 0F 59 is Mini Mushroom for some reason.
Unknown 4: list at nybble 4: 0=No modification,1=Throw item right,2=Dud block,9=Throw item left
Unknown 5: checkbox at nybble 5 with mask 1
Start with Dud block: list at nybble 6: 0=No,8=Yes. Change to checkbox with mask 8 when checkbox bug is fixed
Item goes to touch screen: list at nybble 7: 0=No,15=Yes. Change to checkbox with mask 15 when checkbox bug is fixed
Unknown 9: list at nybble 9: 0=No modification,1=Throw item right,4=Item falls/throw item if on solid,15=Item spawns like touchscreen
Unknown 10: list at nybble 10: 0=No modification,1=Dud block,2=Brick spawn item,3=Brick into dud block,4=Block disappear item goes up,5=Block disappear,6=? Block disappear item go down,7=Block disappear 2,8=Nibble value in sprite 31,9=Dud block 2,11=Dud block 3,12=10 coin brick + item,13=10 coin brick,14=static Coin + item going down,15=Static Coin
Self-activating brick/block (83, rev. 3)
By Asprok on 03-30-14, 01:41 am
Category 'Other', known
Brick/? block that activates when spawned. Used by the game when ? block is hit.
Work in progress.

Fields in here were translated from single nibble flipping.

Please contribute by figuring out what the different combinations of sprite data do. Post your findings here: http://board.dirbaio.net/thread.php?id=244

Nibbles 6-7 with AA makes a dud block spawn something weird.

Data files: none
Sprite fields:
Item overlap when spawned: checkbox at nybble 8 with mask 1
Item type?: list at nybble 11: 0=Mushroom/Fire Flower,1=Starman,2=Coin,3=Poof?,4=2 Coins?,5=Mega Mushroom,6=Mushroom,7=1-Up,8=Mushroom 2,9=Fire Flower,10=Vine,11=Blue Shell,12=Mushroom 3,13=Spring,14=Mushroom 4,15=No Item?. Having Raw Sprite Data 00 00 00 00 0F 59 is Mini Mushroom for some reason.
Unknown 4: list at nybble 4: 0=No modification,1=Throw item right,2=Dud block,9=Throw item left
Unknown 5: checkbox at nybble 5 with mask 1
Start with Dud block: list at nybble 6: 0=No,8=Yes. Change to checkbox with mask 8 when checkbox bug is fixed
Item goes to touch screen: list at nybble 7: 0=No,15=Yes. Change to checkbox with mask 15 when checkbox bug is fixed
Unknown 9: list at nybble 9: 0=No modification,1=Throw item right,4=Item falls/throw item if on solid,15=Item spawns like touchscreen
Unknown 10: list at nybble 10: 0=No modification,1=Dud block,2=Brick spawn item,3=Brick into dud block,4=Block disappear item goes up,5=Block disappear,6=? Block disappear item go down,7=Block disappear 2,8=Nibble value in sprite 31,9=Dud block 2,11=Dud block 3,12=10 coin brick + item,13=10 coin brick,14=static Coin + item going down,15=Static Coin