Starting revision |
Category 'Other', known |
Brick/Q Block that activates when spawned.
Work In progress.
Fields in here were translated from single nibble flipping.
Please contribute by figuring out what the different combinations of sprite data do. Post your findings here: http://board.dirbaio.net/thread.php?id=244
Nibbles 6-7 with AA makes a dud block spawn something. weird. |
Data files: none |
Sprite fields: • Item overlap when spawned: checkbox at nybble 8 with mask 1 • Item type?: list at nybble 11: 0=Red Mushroom/Fireflower,1=Starman,2=Coin,3=Poof?,4=2 Coins?,5=Mega Mushroom,6=Red Mushroom,7=1-Up,8=Red Mushroom 2,9=Fireflower always,10=Vine,11=Blue Shell,12=Red Mushroom 3,13=Yellow Spring,14=Red Mushroom 4,15=No Item?, 15=Mini Mushroom • Unknown 4: list at nybble 4: 0=No modification,1=Throw item right,2=Dud block,9=Throw item left • Unknown 5: checkbox at nybble 5 with mask 1 • Start with Dud block: list at nybble 6: 0=No,8=Yes. Change to checkbox with mask 8 when checkbox bug is fixed • Item go down: list at nybble 7: 0=No modification,15=Enable. Change to checkbox with mask 15 when checkbox bug is fixed • Unknown 9: list at nybble 9: 0=No modification,1=Throw item right,4=Item falls/throw item if on solid,15=Item spawn like touchscreen • Unknown 10: list at nybble 10: 0=No modification,1=Dud block,2=Brick spawn item,3=Brick into dud block,4=Block dissapear item goes up,5=Block dissapear,6=? Block dissapear item go down,7=Block dissapear 2,8=Nibble value in sprite 31,9=Dud block 2,11=Dud block 3,12=10 coin brick + item,13=10 coin brick,14=static Coin + item going down,15=static Coin |
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By Dirbaio on 08-17-12, 04:31 pm |
Category 'Other', known |
Brick/Q Block that activates when spawned. Used by the game when ? block is hit
Work In progress.
Fields in here were translated from single nibble flipping.
Please contribute by figuring out what the different combinations of sprite data do. Post your findings here: http://board.dirbaio.net/thread.php?id=244
Nibbles 6-7 with AA makes a dud block spawn something. weird. |
Data files: none |
Sprite fields: • Item overlap when spawned: checkbox at nybble 8 with mask 1 • Item type?: list at nybble 11: 0=Red Mushroom/Fireflower,1=Starman,2=Coin,3=Poof?,4=2 Coins?,5=Mega Mushroom,6=Red Mushroom,7=1-Up,8=Red Mushroom 2,9=Fireflower always,10=Vine,11=Blue Shell,12=Red Mushroom 3,13=Yellow Spring,14=Red Mushroom 4,15=No Item?, 15=Mini Mushroom • Unknown 4: list at nybble 4: 0=No modification,1=Throw item right,2=Dud block,9=Throw item left • Unknown 5: checkbox at nybble 5 with mask 1 • Start with Dud block: list at nybble 6: 0=No,8=Yes. Change to checkbox with mask 8 when checkbox bug is fixed • Item go down: list at nybble 7: 0=No modification,15=Enable. Change to checkbox with mask 15 when checkbox bug is fixed • Unknown 9: list at nybble 9: 0=No modification,1=Throw item right,4=Item falls/throw item if on solid,15=Item spawn like touchscreen • Unknown 10: list at nybble 10: 0=No modification,1=Dud block,2=Brick spawn item,3=Brick into dud block,4=Block dissapear item goes up,5=Block dissapear,6=? Block dissapear item go down,7=Block dissapear 2,8=Nibble value in sprite 31,9=Dud block 2,11=Dud block 3,12=10 coin brick + item,13=10 coin brick,14=static Coin + item going down,15=static Coin |
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