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Rotating rectangle lift (82, rev. 22)
By  Hiccup on 10-29-15, 12:56 pm
Category 'Platforms and ropes', known, fully documented
'Stick to line' option is unused.
Data files:
• /enemy/rect_lift.nsbmd
Sprite fields:
Rotation: list at nybble 7: 0=Counterclockwise,1=Clockwise. Does not apply if Nybble 9 is set to 2.
Spinning: list at nybble 9: 0=Constant,1=90° periodically,2=When stood on
Shift position: list at nybble 4: 0=No shifting,1=8 pixels down
Faster: checkbox at nybble 5 with mask 1
Use tracks: list at nybble 6: 1=Yes,0=No. If you want to go right put Clockwise. If you want to go left put Counterclockwise. Unused.
Trigger ID 1: value at nybble 2-3
Trigger ID 2: value at nybble 0-1
Rotating rectangle lift (82, rev. 23)
By  KingYoshi on 12-22-15, 10:09 pm
Category 'Platforms and ropes', known, fully documented
'Stick to line' option is unused.
Data files:
• /enemy/rect_lift.nsbmd
Sprite fields:
Rotation: list at nybble 7: 0=Counterclockwise,1=Clockwise. Does not apply if Nybble 9 is set to 2.
Spinning: list at nybble 9: 0=Constant,1=90° periodically,2=When stood on
Shift ½ block down: checkbox at nybble 4 with mask 1
Faster: checkbox at nybble 5 with mask 1
Stick to a line: checkbox at nybble 6 with mask 1. If you want to go right, put clockwise. If you want to go left, put counterclockwise.
Trigger ID 1: value at nybble 2-3
Trigger ID 2: value at nybble 0-1