View changes for revision:
By KingYoshi on 04-26-15, 01:07 pm |
Category 'Platforms and ropes', known, fully documented |
'Stick to line' option is unused. |
Data files: • /enemy/rect_lift.nsbmd |
Sprite fields: • Input ID 1: value at nybble 0-1 • Input ID 2: value at nybble 2-3 • Shift 1/2 tile down: checkbox at nybble 4 with mask 1 • Faster: checkbox at nybble 5 with mask 1 • Stick to line: checkbox at nybble 6 with mask 1. If you want to go right put Clockwise. If you want to go left put Counterclockwise. • Rotation: list at nybble 7: 0=Counterclockwise,1=Clockwise • Type: list at nybble 9: 0=Always spinning,1=Spins 90° occasionally,2=Spins when stood on |
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By MeroMero on 05-02-15, 05:55 pm |
Category 'Platforms and ropes', known, fully documented |
'Stick to line' option is unused. |
Data files: • /enemy/rect_lift.nsbmd |
Sprite fields: • Rotation: list at nybble 7: 0=Counterclockwise,1=Clockwise • Spinning: list at nybble 9: 0=Permanent,1=90° periodically,2=When stood on • Shift 8 pixels down: checkbox at nybble 4 with mask 1 • Faster: checkbox at nybble 5 with mask 1 • Stick to line: checkbox at nybble 6 with mask 1. If you want to go right put Clockwise. If you want to go left put Counterclockwise. • Trigger ID 1: value at nybble 2-3 • Trigger ID 2: value at nybble 0-1 |
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