View changes for revision:
By Hiccup on 10-26-14, 02:14 pm |
Category 'Platforms and ropes', known, fully documented |
(no description) |
Data files: • /enemy/z_lift.nsbtx |
Sprite fields: • Input ID 1: value at nybble 0-1. On = there. Off = not there. Unused, • Input ID 2: value at nybble 2-3 • Use Input ID: checkbox at nybble 4 with mask 1 • Slower: checkbox at nybble 5 with mask 1 • Start direction: list at nybble 7: 0=Right,1=Left • Height: list at nybble 8: 0=1,1=2,2=4,3=8. Height formula is 2^(n mod 4) with n being the value of this nybble • Tiles to move: value at nybble 9 • Width: value at nybble 11 |
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By MeroMero on 05-02-15, 05:36 pm |
Category 'Platforms and ropes', known, fully documented |
(no description) |
Data files: • /enemy/z_lift.nsbtx |
Sprite fields: • Tiles to move: value at nybble 9 • Starting direction: list at nybble 7: 0=Right,1=Left • Width: value at nybble 11 • Height: list at nybble 8: 0=1,1=2,2=4,3=8. Height formula is 2^(n mod 4) with n being the value of this nybble • Slower: checkbox at nybble 5 with mask 1 • Use Trigger ID: checkbox at nybble 4 with mask 1 • Trigger ID 1: value at nybble 2-3 • Trigger ID 2: value at nybble 0-1 |
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