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Vertical moving stone block (71, rev. 18)
By  Hiccup on 10-26-14, 02:14 pm
Category 'Platforms and ropes', known, fully documented
(no description)
Data files:
• /enemy/z_lift.nsbtx
Sprite fields:
Triggering Event ID 1: value at nybble 0-1. On = there. Off = not there. Unused,
Triggering Event ID 2: value at nybble 2-3. How does this differ?
Use Triggering Event ID: checkbox at nybble 4 with mask 1
Slower: checkbox at nybble 5 with mask 1
Start direction: list at nybble 7: 0=Up,1=Down
Height: list at nybble 8: 0=1,1=2,2=4,3=8. Height formula is 2^(n mod 4) with n being the value of this nybble
Tiles to move: value at nybble 9
Width: value at nybble 11. Width formula is 1+(n mod 8) with n being the value of this nybble
Vertical moving stone block (71, rev. 19)
By  MeroMero on 05-02-15, 05:35 pm
Category 'Platforms and ropes', known, fully documented
(no description)
Data files:
• /enemy/z_lift.nsbtx
Sprite fields:
Tiles to move: value at nybble 9
Starting direction: list at nybble 7: 0=Up,1=Down
Width: value at nybble 11. Width formula is 1+(n mod 8) with n being the value of this nybble
Height: list at nybble 8: 0=1,1=2,2=4,3=8. Height formula is 2^(n mod 4) with n being the value of this nybble
Slower: checkbox at nybble 5 with mask 1
Use Trigger ID: checkbox at nybble 4 with mask 1
Trigger ID 2: value at nybble 0-1
Trigger ID 1: value at nybble 2-3