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Vertical moving stone block (71, rev. 16)
By Asprok on 04-17-14, 03:14 am
Category 'Platforms and ropes', known, fully documented
(no description)
Data files:
• /enemy/z_lift.nsbtx
Sprite fields:
Input ID 1: value at nybble 0-1
Input ID 2: value at nybble 2-3
Use Input ID: checkbox at nybble 4 with mask 1
Slower: checkbox at nybble 5 with mask 1
Start direction: list at nybble 7: 0=Up,1=Down
Height: list at nybble 8: 0=1,1=2,2=4,3=8. Height formula is 2^(n mod 4) with n being the value of this nybble
Tiles to move: value at nybble 9
Width: value at nybble 11. Width formula is 1+(n mod 8) with n being the value of this nybble
Vertical moving stone block (71, rev. 17)
By  Hiccup on 10-24-14, 02:27 pm
Category 'Platforms and ropes', known, fully documented
(no description)
Data files:
• /enemy/z_lift.nsbtx
Sprite fields:
Triggering Event ID 1: value at nybble 0-1. On = there. Off = not there.
Triggering Event ID 2: value at nybble 2-3. How does this differ?
Use Triggering Event ID: checkbox at nybble 4 with mask 1
Slower: checkbox at nybble 5 with mask 1
Start direction: list at nybble 7: 0=Up,1=Down
Height: list at nybble 8: 0=1,1=2,2=4,3=8. Height formula is 2^(n mod 4) with n being the value of this nybble
Tiles to move: value at nybble 9
Width: value at nybble 11. Width formula is 1+(n mod 8) with n being the value of this nybble