View changes for revision:
By Asprok on 04-17-14, 03:14 am |
Category 'Platforms and ropes', known, fully documented |
(no description) |
Data files: • /enemy/z_lift.nsbtx |
Sprite fields: • Output ID: value at nybble 0-1 • Input ID: value at nybble 2-3 • Use Input ID: checkbox at nybble 4 with mask 1 • Slower: checkbox at nybble 5 with mask 1 • Start direction: list at nybble 7: 0=Up,1=Down • Height: list at nybble 8: 0=1,1=2,2=4,3=8. Height formula is 2^(n mod 4) with n being the value of this nybble • Tiles to move: value at nybble 9 • Width: value at nybble 11. Width formula is 1+(n mod 8) with n being the value of this nybble |
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By Asprok on 04-17-14, 03:14 am |
Category 'Platforms and ropes', known, fully documented |
(no description) |
Data files: • /enemy/z_lift.nsbtx |
Sprite fields: • Input ID 1: value at nybble 0-1 • Input ID 2: value at nybble 2-3 • Use Input ID: checkbox at nybble 4 with mask 1 • Slower: checkbox at nybble 5 with mask 1 • Start direction: list at nybble 7: 0=Up,1=Down • Height: list at nybble 8: 0=1,1=2,2=4,3=8. Height formula is 2^(n mod 4) with n being the value of this nybble • Tiles to move: value at nybble 9 • Width: value at nybble 11. Width formula is 1+(n mod 8) with n being the value of this nybble |
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