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By Hiccup on 05-11-15, 10:30 am |
Category 'Enemies - Water', known, fully documented |
Officially known as Sushi
This sprite makes a shark enemy that goes left and right. Useful if you want to make a Shark enemy without generators.
This sprite might get spawned in-game by its generator (or it's a class ID).
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Data files: • /enemy/hojiro.nsbmd |
Sprite fields: • Unknown Behaviour Nybble 5: list at nybble 5: 0=Back & forth,1=Appears right/front,2=Doesn't appear,3=Appears left/behind • Speed: value at nybble 8. Used by the sprite 247. Value 2 makes Sushi swims on the side. • 0=Normal/1=Smaller: checkbox at nybble 9 with mask 1. Unused. • Unknown Behaviour Nybble 11: list at nybble 11: 0=Back and forth,1=Appears depending of Mario facing direction,2=Appears left |
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By Hiccup on 05-11-15, 10:31 am |
Category 'Enemies - Water', known, fully documented |
Officially known as Sushi
This sprite makes a shark enemy that goes left and right. Useful if you want to make a Shark enemy without generators.
This sprite might get spawned in-game by its generator (or it's a class ID).
|
Data files: • /enemy/hojiro.nsbmd |
Sprite fields: • Unknown Behaviour Nybble 5: list at nybble 5: 0=Back & forth,1=Appears right/front,2=Doesn't appear,3=Appears left/behind • Speed: value at nybble 8. Used by the sprite 247. Value 2 makes Sushi swims on the side. • 0=Normal/1=Smaller: checkbox at nybble 9 with mask 1. 1 is unused. • Unknown Behaviour Nybble 11: list at nybble 11: 0=Back and forth,1=Appears depending of Mario facing direction,2=Appears left |
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