By Hiccup on 03-16-15, 04:12 pm |
Category 'Event controllers', known, fully documented |
This sprite shares its image file with ? switch, ! switch and Bowser Battle Switch. |
Data files: • /obj/I_switch_ncg.bin |
Sprite fields: • Output ID: value at nybble 2-3. 0=disable • Ouput mode: list at nybble 8: 0=Start ID activation,1=Stop ID activation. Activation has to be started/enabled. Can toggle once started or ended by hitting the opposite sw. again. • Input ID: value at nybble 0-1. 0=Ignore input ID, other value will wait for ID • Input mode: list at nybble 9: 0=One time use,1=Toggle start/stop,2=Toggle input/output. Timer mode automatically resets switch to opposite output mode. Or it can be reset by another switch. With no timer, a start/stop toggle will respawn when you leave then return to the screen. • Timer mode: list at nybble 6: 0=Timer with music,1=No timer no music. When timed, switch starts in start or stop. While timed, it is opposite. • Time out sw. delay: value at nybble 5. In seconds, Only delays multiple on/off hits • Affected by gravity: checkbox at nybble 4 with mask 1 • Upside down: checkbox at nybble 11 with mask 1 • Shift ½ block right: checkbox at nybble 10 with mask 1 |
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By Hiccup on 03-31-15, 01:09 pm |
Category 'Event controllers', known, fully documented |
(no description) |
Data files: • /obj/I_switch_ncg.bin |
Sprite fields: • Output ID: value at nybble 2-3. 0=disable • Ouput mode: list at nybble 8: 0=Start ID activation,1=Stop ID activation. Activation has to be started/enabled. Can toggle once started or ended by hitting the opposite sw. again. • Input ID: value at nybble 0-1. 0=Ignore input ID, other value will wait for ID • Input mode: list at nybble 9: 0=One time use,1=Toggle start/stop,2=Toggle input/output. Timer mode automatically resets switch to opposite output mode. Or it can be reset by another switch. With no timer, a start/stop toggle will respawn when you leave then return to the screen. • Timer mode: list at nybble 6: 0=Timer with music,1=No timer no music. When timed, switch starts in start or stop. While timed, it is opposite. • Time out sw. delay: value at nybble 5. In seconds, Only delays multiple on/off hits • Affected by gravity: checkbox at nybble 4 with mask 1 • Upside down: checkbox at nybble 11 with mask 1 • Shift ½ block right: checkbox at nybble 10 with mask 1 |
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