View changes for revision:                                                               
Big Bowser (62, rev. 9)
By  Hiccup on 03-16-15, 12:20 pm
Category 'Bosses and cutscenes', known, fully documented
Spawned out of pot in final boss.

Game crashes after roaring animation if used anywhere other than World 8 Final Castle Area 3.

The fireballs seem to crash the level. It is possible that a sprite set needs to be selected in order to use this sprite.
Data files: none
Sprite fields:
Switch Input ID: value at nybble 0-1. Bowser Switch Output ID triggers this.
Big Bowser (62, rev. 10)
By  MeroMero on 05-02-15, 05:03 pm
Category 'Bosses and cutscenes', known, fully documented
Spawned out of pot in final boss.

Game crashes after roaring animation if used anywhere other than World 8 Final Castle Area 3.

The fireballs seem to crash the level. It is possible that a sprite set needs to be selected in order to use this sprite.
Data files: none
Sprite fields:
Bridge Trigger ID: value at nybble 0-1