View changes for revision:
By MeroMero on 09-05-13, 09:11 am |
Category 'Bosses and cutscenes', known, fully documented |
After roaring it allows Mario to move after boss activator makes him stop. |
Data files: • /enemy/koopa_new.nsbmd |
Sprite fields: • Switch Input ID: value at nybble 0-1. Bowser Switch Output ID triggers this. • Input ID: value at nybble 2-3. Falls and starts moving when activating (does not need boss activator) |
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By KingYoshi on 09-27-13, 03:39 pm |
Category 'Bosses and cutscenes', known, fully documented |
After roaring it allows Mario to move after boss activator makes him stop. |
Data files: • /enemy/koopa_new.nsbmd |
Sprite fields: • Switch Input ID: value at nybble 0-1. Bowser Switch Output ID triggers this. • Input ID: value at nybble 2-3. Falls and starts moving when activating (does not need boss activator) |
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