View changes for revision:                                                            
Bowser boss (58, rev. 4)
By dj0817 on 07-13-13, 04:15 pm
Category 'Bosses and cutscenes', known, fully documented
After roaring it allows Mario to move after boss activator makes him stop.
Data files:
• /enemy/koopa_new.nsbmd
Sprite fields:
Output ID: value at nybble 0-1. Outputs ID when in lava. (switch waits for bowser to output this)
Input ID: value at nybble 2-3. Falls and starts moving when activating (does not need boss activator)
Bowser (World 1) (58, rev. 5)
By  Hiccup on 08-02-13, 03:33 pm
Category 'Bosses and cutscenes', known, fully documented
After roaring it allows Mario to move after boss activator makes him stop.
Data files:
• /enemy/koopa_new.nsbmd
Sprite fields:
Output ID: value at nybble 0-1. Outputs ID when in lava. (switch waits for bowser to output this)
Input ID: value at nybble 2-3. Falls and starts moving when activating (does not need boss activator)