View changes for revision:                                                            
Bowser (Koopa) (58, rev. 19)
By  N07D4hB357Pl4y3r on 06-21-20, 11:37 pm
Category 'Bosses and cutscenes', known, fully documented
- Can start moving without being activated in some circumstances [desmume glitch?]
- After roaring it allows Mario to move after boss activator makes him stop.
Data files:
• /enemy/koopa_new.nsbmd
Sprite fields:
Trigger ID: value at nybble 2-3
Bridge ID: value at nybble 0-1
Bowser (58, rev. 20)
By  Hiccup on 06-23-20, 09:53 pm
Category 'Bosses and cutscenes', known, fully documented
- Can start moving without being activated in some circumstances [desmume glitch?]
- After roaring it allows Mario to move after boss activator makes him stop.
Data files:
• /enemy/koopa_new.nsbmd
Sprite fields:
Trigger ID: value at nybble 2-3
Bridge ID: value at nybble 0-1