View changes for revision:
By MeroMero on 05-03-15, 11:29 am |
Category 'Bosses and cutscenes', known, fully documented |
- Can start moving without being activated in some circumstances [desmume glitch?]
- After roaring it allows Mario to move after boss activator makes him stop. |
Data files: • /enemy/koopa_new.nsbmd |
Sprite fields: • Trigger ID: value at nybble 2-3 • Bridge ID: value at nybble 0-1 |
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By N07D4hB357Pl4y3r on 06-21-20, 11:37 pm |
Category 'Bosses and cutscenes', known, fully documented |
- Can start moving without being activated in some circumstances [desmume glitch?]
- After roaring it allows Mario to move after boss activator makes him stop. |
Data files: • /enemy/koopa_new.nsbmd |
Sprite fields: • Trigger ID: value at nybble 2-3 • Bridge ID: value at nybble 0-1 |
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