View changes for revision:
By Hiccup on 03-26-15, 12:55 pm |
Category 'Bosses and cutscenes', known, fully documented |
- Can start moving without being activated in some circumstances [desmume glitch?]
- After roaring it allows Mario to move after boss activator makes him stop. |
Data files: • /enemy/koopa_new.nsbmd |
Sprite fields: • Switch Defeat Triggering Event ID: value at nybble 0-1. On= Falls into liquid. Bowser Switch Output ID triggers this. • Activation Triggering Event ID: value at nybble 2-3. On = Falls and starts moving. When he stops roaring, the movement-prevention activated by the boss activator is disabled. |
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By MeroMero on 05-02-15, 05:59 pm |
Category 'Bosses and cutscenes', known, fully documented |
- Can start moving without being activated in some circumstances [desmume glitch?]
- After roaring it allows Mario to move after boss activator makes him stop. |
Data files: • /enemy/koopa_new.nsbmd |
Sprite fields: • Trigger ID: value at nybble 2-3 • Bridge Trigger ID: value at nybble 0-1 |
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