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Bowser (58, rev. 15)
By  Hiccup on 03-26-15, 12:55 pm
Category 'Bosses and cutscenes', known, fully documented
- Can start moving without being activated in some circumstances [emulator glitch?]
- After roaring it allows Mario to move after boss activator makes him stop.
Data files:
• /enemy/koopa_new.nsbmd
Sprite fields:
Switch Defeat Triggering Event ID: value at nybble 0-1. On= Falls into liquid. Bowser Switch Output ID triggers this.
Activation Triggering Event ID: value at nybble 2-3. On = Falls and starts moving. When he stops roaring, the movement-prevention activated by the boss activator is disabled.
Bowser (58, rev. 16)
By  Hiccup on 03-26-15, 12:55 pm
Category 'Bosses and cutscenes', known, fully documented
- Can start moving without being activated in some circumstances [desmume glitch?]
- After roaring it allows Mario to move after boss activator makes him stop.
Data files:
• /enemy/koopa_new.nsbmd
Sprite fields:
Switch Defeat Triggering Event ID: value at nybble 0-1. On= Falls into liquid. Bowser Switch Output ID triggers this.
Activation Triggering Event ID: value at nybble 2-3. On = Falls and starts moving. When he stops roaring, the movement-prevention activated by the boss activator is disabled.