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Bowser (58, rev. 13)
By  Hiccup on 03-16-15, 12:20 pm
Category 'Bosses and cutscenes', known, fully documented
After roaring it allows Mario to move after boss activator makes him stop.
Data files:
• /enemy/koopa_new.nsbmd
Sprite fields:
(Skull Switch) Triggering Event ID: value at nybble 0-1. On= Falls into liquid. Bowser Switch Output ID triggers this.
(Boss Acrivator) Triggering Event ID: value at nybble 2-3. On = Falls and starts moving. When he stops roaring, the movement-prevention activated by the boss activator is disabled.
Bowser (58, rev. 14)
By  Hiccup on 03-26-15, 12:51 pm
Category 'Bosses and cutscenes', known, fully documented
After roaring it allows Mario to move after boss activator makes him stop.
Data files:
• /enemy/koopa_new.nsbmd
Sprite fields:
Switch Defeat Triggering Event ID: value at nybble 0-1. On= Falls into liquid. Bowser Switch Output ID triggers this.
Activation Triggering Event ID: value at nybble 2-3. On = Falls and starts moving. When he stops roaring, the movement-prevention activated by the boss activator is disabled.